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Zbrush 4R8

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  • Sk0LLiE
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    Sk0LLiE polycounter
    Looking forward to digging into the new ZB. The new Boolean functions are going to be very helpful for 3d print prepping I think!
    Zbrush UI is fine, it is different, you just have to get used to it. I find it very artist friendly, has a nice flow.
  • Indik
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    Indik polycounter lvl 9
    Ged said:
    played with 4R8 a bit on the weekend. There are some features in the videos that I cant figure out in the actual app, like how do you get the draw straight lines feature to work? how do you chisel lines without them overlapping and creating big dents in the overlaps? whats the best way to create a subtool out of the liveboolean parts? do you guys just keep all the live parts in folders or something?

    really enjoying the new gizmo and the live booleans are a quick way to bash out a concept shape :)
    straight lines: activate lazy mouse with lazy radius set to low number (1 ..10 ). Start a stroke, press shift, drag, release shift.
    no overlap: lazy mouse + save a morph target
    subtool from boolean is in the subtool palette - > boolean submenu

    Michael Pavlovich made a bunch of videos on youtube explaining new features and how they work.

  • Ged
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    Ged interpolator
    Indik said:
    straight lines: activate lazy mouse with lazy radius set to low number (1 ..10 ). Start a stroke, press shift, drag, release shift.
    no overlap: lazy mouse + save a morph target
    subtool from boolean is in the subtool palette - > boolean submenu

    Michael Pavlovich made a bunch of videos on youtube explaining new features and how they work.


    thanks a lot :) will try those tips out later!
  • ahtiandr
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    ahtiandr polycounter lvl 12
    does anybody know what happened to the spacebar and drag feature? In older versions when the mesh was too dense normal dragging alpha was a bit slow but when space bar is held it was very smooth and fast. However, with the latest version of zbrush this feature no longer works for me =(
  • musashidan
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    musashidan high dynamic range
    Bal said:
    musashidan, Transpose line is still there, I think both have their uses (many people complain about Transpose, but it's quite powerful once you've figured it out). A regular gizmo just feels so much simpler for 80% of what I used to do with the Transpose line though.
    Yeah thanks, I know Y toggles gismo/transpose. It's more a case of just getting used to the new gismo as with any new tool that replaces one you're so entrenched with. Maybe it's just the dull axis colours and weird screen space movement that's throwing me but,using it for a while last night I began to appreciate the power.
  • lotet
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    lotet hero character
    just wanna give a shout out to Michael Pavlovich for doing an in depth dive into all the new features of R8.

    definitely worth a watch.

  • musashidan
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    musashidan high dynamic range
    @lotet Pav has always been my favourite ZB guru since back in his old Eat3d vids.
  • Torch
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    Torch polycounter
    Yup, Mike P is awesome
  • ahtiandr
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    ahtiandr polycounter lvl 12
    I am not sure if its new to zbrush 4r8 but I think its still might be interesting for someone. So while masking some parts of my mesh I noticed that at some point I accidentally subdivided my masked area. This is what i did:
    1.press and hold "ctrl"  and start masking some parts of your mesh.
    2. while masking press and hold "shift" as well and dont let go of your other buttons
    3. now let go of your left mouse button or wacom pen but hold "ctrl" and "shift"
  • Ruz
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    Ruz polycount lvl 666
    remember when zbrush didn;t have subtools. man
    anyway i am not downloading it for now, nothing that I need to upgrade to for my current work

    looks cool though
  • final_fight
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    final_fight polycounter lvl 10
    so, anybody found a way to bevel those hard LiveBoolean edges? without dynameshing of course...
  • Zack Maxwell
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    Zack Maxwell interpolator
    I absolutely cannot get the new live Booleans to bake down. According to documentation and  the videos I've watched, all you have to do is go to Tools > Sub-tools > Booleans > Make Bolean Mesh.
    I tried doing the simplest thing possible; made two spheres with no subdivisions and set one to cut into the other.
    The first time I tried it, it made one of the sub-tools disappear from the list but they were still functionally separate. After hitting the button again ZBrush crashed completely.
    I tried doing the same thing again, and this time the button does nothing at all.
    Is it just extremely buggy?
  • bounchfx
    so, anybody found a way to bevel those hard LiveBoolean edges? without dynameshing of course...
    Look on the first page. Indik posted a youtube video and it has multiple ways to handle this.

    Grimwolf said:
    I absolutely cannot get the new live Booleans to bake down. According to documentation and  the videos I've watched, all you have to do is go to Tools > Sub-tools > Booleans > Make Bolean Mesh.
    I tried doing the simplest thing possible; made two spheres with no subdivisions and set one to cut into the other.
    The first time I tried it, it made one of the sub-tools disappear from the list but they were still functionally separate. After hitting the button again ZBrush crashed completely.
    I tried doing the same thing again, and this time the button does nothing at all.
    Is it just extremely buggy?
    Not sure what's going on, do you have a gif or video you can share? I haven't had any crash bugs while playing with it yet. Are you seeing the booleans display correctly when you toggle LiveBoolean on?

  • pior
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    pior grand marshal polycounter
    @Grimwolf : this is total shot in the dark, but : maybe this is a problem with the way the update got installed ? The built-in autoupdater does see the upgrade as usual, BUT there is a warning on the 4r8 webpage itself stating that the program should not be upgraded that way because of how complex the update is. Therefore I would suspect that attempting to update through the updater could cause bugs similar to what you are getting.

    I personally believe it is unacceptable for Pixologic to handle things this way (they should at the very least disable the autoupdater on the server side, and make a link pop up instead). Hopefully you'll be able to fix the issue easily.

  • Zack Maxwell
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    Zack Maxwell interpolator
    The live booleans themselves work perfectly, I just can't get them to bake down into a single mesh.
    Also, I didn't use the updater; I did a completely new installation of 4r8. I actually have both 4r8 and 4r7 on my system right now as separate programs.

    -Edit- Oh Christ, I figured it out. It doesn't combine the sub-tools, it creates a completely different mesh that you need to go into the list and manually select, just like when using "Make Polymesh3D".

    I don't know why the sub-tools got screwed up the first time around, but it's working fine now.

    -Edit2- Okay, "fine" was a stretch. While the new mesh is being created, and looks fine, it's actually broken in almost every conceivable way.
    If I make any changes to it and then hit undo, 90% of the faces just vanish permanently, it appears to have multiple roots for each combined sub-tool, and using transformations causes everything to go nutters.
    That's just what I've tried.

    -Edit3- I decided to completely close ZBrush down, open it back up, start a new project, and try it again. Seems to be working fine now, so... I don't even know.
  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    It's been rock solid for me, Make Boolean Mesh does seem to be pretty CPU intensive though. 

    Here's my "not a hardsurface artists" 5 minute model

    I used zmodeler to quickly add nicer edge loops to the master cylinder shape and the rest of the shapes where placed in Max using the array tool.


    I'll probably be using it for more organic stuff, like subtracting noisy meshes for damage to stone structures, holes in clothing, etc... the old way of booleans in zbrush was a total pain.
  • Fuiosg
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    Fuiosg polycounter lvl 5
    Is pixologic still cagey on whether or not 5 will be a free upgrade? I've considered buying 4 but it would be hella annoying to have to pay for an upgrade after.
  • Zack Maxwell
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    Zack Maxwell interpolator
    Fuiosg said:
    Is pixologic still cagey on whether or not 5 will be a free upgrade? I've considered buying 4 but it would be hella annoying to have to pay for an upgrade after.
    Either way, it'll be a long time before they release version 5.
    I believe it took them two years to release 4r8. Although, I also believe they admitted to that being because they pissed away an entire year working on Core.
  • final_fight
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    final_fight polycounter lvl 10
    bounchfx said:
    so, anybody found a way to bevel those hard LiveBoolean edges? without dynameshing of course...
    Look on the first page. Indik posted a youtube video and it has multiple ways to handle this.

    I saw it. Doesnt seem useful to me, too much manual work
  • Zack Maxwell
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    Zack Maxwell interpolator
    bounchfx said:
    so, anybody found a way to bevel those hard LiveBoolean edges? without dynameshing of course...
    Look on the first page. Indik posted a youtube video and it has multiple ways to handle this.

    I saw it. Doesnt seem useful to me, too much manual work
    Far as I can tell, all you really need to do is bake down the booleans and run a Polish.
  • bounchfx
    ok so I think I accidentally stumbled upon something really handy. I have no idea if it's new, as I did it by accident. For all I know this might be common knowledge, but it sure as hell is new to me:

    when using sliders, isn't it annoying as hell when they move so freaking fast? in fact, I feel like 100% of the time im trying to change shit like the Extract thickness that I'm sliding though small ass numbers and they always move too fast and I wind up having to type in. Turns out, if you grab higher on the scroll bar, it moves at much smaller increments -



    anyway just wanted to share, hadn't seen it around and I hope it helps someone.
  • Torch
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    Torch polycounter
    Oh hey that's interesting! Thanks @bounchfx

  • Indik
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    Indik polycounter lvl 9
    bounchfx said:
    Turns out, if you grab higher on the scroll bar, it moves at much smaller increments -



    anyway just wanted to share, hadn't seen it around and I hope it helps someone.
    thx for sharing! Never knew that, even as I watch a lot of zbrush developers streams
    bounchfx said:

    I saw it. Doesnt seem useful to me, too much manual work
    If this is not useful, than I guess new booleans are not for you.. AFAIK there are no other ways to make smooth bevels aside from mentioned in that vid by Michael Pavlovich.
  • final_fight
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    final_fight polycounter lvl 10
    Indik said:
    If this is not useful, than I guess new booleans are not for you.. AFAIK there are no other ways to make smooth bevels aside from mentioned in that vid by Michael Pavlovich.
    How may it be useful? That example is very specific, it wont work for all situations or even most situations. For now there's no other way but to use DynaMesh.
  • Indik
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    Indik polycounter lvl 9
    Indik said:
    If this is not useful, than I guess new booleans are not for you.. AFAIK there are no other ways to make smooth bevels aside from mentioned in that vid by Michael Pavlovich.
    How may it be useful? That example is very specific, it wont work for all situations or even most situations. For now there's no other way but to use DynaMesh.
    Please, leave your inner sceptic at home :) There`s no tool that would work for all situations.
    This workflow (booleans->dynamesh->polish) was discovered long before 4R8.
    Here`s the whole thread discussing it with lots of high quality examples. Now you can do all of it within Zbrush.
    http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1
  • final_fight
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    final_fight polycounter lvl 10
    Indik said:
    Indik said:
    If this is not useful, than I guess new booleans are not for you.. AFAIK there are no other ways to make smooth bevels aside from mentioned in that vid by Michael Pavlovich.
    How may it be useful? That example is very specific, it wont work for all situations or even most situations. For now there's no other way but to use DynaMesh.
    Please, leave your inner sceptic at home :) There`s no tool that would work for all situations.
    This workflow (booleans->dynamesh->polish) was discovered long before 4R8.
    Here`s the whole thread discussing it with lots of high quality examples. Now you can do all of it within Zbrush.
    http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1
    It was kinda before that ProBooleans + Inset script in 3ds Max + DynaMesh workflow. Zbrush by itself had Boolean operations for Dynameshed subtools, LiveBooleans kinda based on it.
  • Indik
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    Indik polycounter lvl 9

    It was kinda before that ProBooleans + Inset script in 3ds Max + DynaMesh workflow. Zbrush by itself had Boolean operations for Dynameshed subtools, LiveBooleans kinda based on it.
    Pre 4R8 dynamesh booleans workflow was fully destructive aka you can`t change anything after you make an operation. That`s why 3ds max/maya booleans were used instead.
  • EricHall
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    EricHall polycounter lvl 6
    Anyone find issues with Morph Targets now? I typically like to store morph targets while I work sometimes so I can easily erase anything I don't like, but with the new Morph Target,  I can't get past a certain depth or height using Clay or ClayTubes. I realize it's being used for the chisel brushes, but I'm not sure if there's a way to get around it.
  • final_fight
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    final_fight polycounter lvl 10
    EricHall said:
    Anyone find issues with Morph Targets now? I typically like to store morph targets while I work sometimes so I can easily erase anything I don't like, but with the new Morph Target,  I can't get past a certain depth or height using Clay or ClayTubes. I realize it's being used for the chisel brushes, but I'm not sure if there's a way to get around it.
    Try using layers instead.
  • musashidan
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    musashidan high dynamic range
    @indik it was actually around 2 years previous to that thread. There's nothing new in this workflow at all.
  • [Deleted User]
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    [Deleted User] insane polycounter
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  • Indik
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    Indik polycounter lvl 9
    @indik it was actually around 2 years previous to that thread. There's nothing new in this workflow at all.
    Yep, I agree completely Indik said:
    This workflow (booleans->dynamesh->polish) was discovered long before 4R8.
    A thread was linked for pics only, as an example that this workflow is not specific and it works great for a lot of things.

    BTW, I`ve just discovered a new option in 4R8 Dynamesh - SubProjection. It allows to cut polygon count in a polished dynamesh from 3-5 millions to 100-200k with same visuals and its much faster than decimation master.
    EricHall said:
    Anyone find issues with Morph Targets now? I typically like to store morph targets while I work sometimes so I can easily erase anything I don't like, but with the new Morph Target,  I can't get past a certain depth or height using Clay or ClayTubes. I realize it's being used for the chisel brushes, but I'm not sure if there's a way to get around it.
    Same here, I think this is a bug. Documentation says non-buildup for overlapping strokes should only work with both Lazy mouse AND morph target enabled. While in reality just making a MT with no Lazy mouse makes it work.
    A workaround would be to use Layer instead of MT.
  • beefaroni
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    beefaroni sublime tool
    Oh sweet. Ill have to try out the sub projection tomorrow. Here's the list of updates where I found it listed.

    http://docs.pixologic.com/features/whats-new-in-zbrush-4r8/other-additions-changes/

  • hexflow
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    hexflow polycounter lvl 4
    Ged said:
    played with 4R8 a bit on the weekend. There are some features in the videos that I cant figure out in the actual app, like how do you get the draw straight lines feature to work? how do you chisel lines without them overlapping and creating big dents in the overlaps? whats the best way to create a subtool out of the liveboolean parts? do you guys just keep all the live parts in folders or something?

    really enjoying the new gizmo and the live booleans are a quick way to bash out a concept shape :)
    Have a look at this Michael Pavlovich playlist

    https://www.youtube.com/playlist?list=PLkzopwqcFevY_yAkRTXflCN5KXYmcUvhi


  • MmAaXx
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    MmAaXx polycounter lvl 10
    r7 was released on jenuary 2015..

    2.5years ago. to be honest I am a little bit diasappointed also because I don't see this huge/must have features.
  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    MmAaXx said:
    r7 was released on jenuary 2015..

    2.5years ago. to be honest I am a little bit diasappointed also because I don't see this huge/must have features.
    Really? It's more features than I see in most paid updates in other software. Booleans are going to cut down on the amount of times I have to use dynamesh. Everyone focuses on the subtraction part of booleans, but it does unions too.

    Separate arm and hand, welded with live booleans and then the seam was smoothed out.

    Here's the topology, on the left is the source, middle is booleaned together, and right is the source mesh dynameshed. My model scale is large so that's as low as I could go with dyna, at smaller scales I'd probably have the issue of the fingers melting into a mitten


    Another idea I had was doing some photogrammetry scans of a bunch of faces, splitting up eyes, mouths, noses, ears, etc... and using them as a realistic human building block set.
  • Zack Maxwell
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    Zack Maxwell interpolator
    MmAaXx said:
    r7 was released on jenuary 2015..

    2.5years ago. to be honest I am a little bit diasappointed also because I don't see this huge/must have features.
    Really? It's more features than I see in most paid updates in other software. Booleans are going to cut down on the amount of times I have to use dynamesh. Everyone focuses on the subtraction part of booleans, but it does unions too.

    Separate arm and hand, welded with live booleans and then the seam was smoothed out.

    Here's the topology, on the left is the source, middle is booleaned together, and right is the source mesh dynameshed. My model scale is large so that's as low as I could go with dyna, at smaller scales I'd probably have the issue of the fingers melting into a mitten


    Another idea I had was doing some photogrammetry scans of a bunch of faces, splitting up eyes, mouths, noses, ears, etc... and using them as a realistic human building block set.
    Isn't it possible to mask off the wrist, and locally dynamesh just that area?
  • Justin Meisse
  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    update: "shift" + "-" types underscores in 4r8!  :D
  • pior
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    pior grand marshal polycounter
    Totally agree with Justin ! I personally don't think that the new booleans and manipulators are that great of an addition for form exploration (using good old booleans and model selection in any regular 3d app is still faster than doing it in Z8), but they are definitely a great addition to the fantastic Zbrush toolset for mesh processing. Reprojection, Dynamesh, Zremesh, and now reliable Booleans ... these are all great things to have in one's toolset.
  • [Deleted User]
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    [Deleted User] insane polycounter
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  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    Pior - have you used the imm primitives brush along with the new gizmo? You can block out forms pretty fast with that. The imm primitives brush isn't that revolutionary, pixologic just did a little bit of house cleaning, combining insert sphere, insert cylinder, etc... all into one imm brush.
  • musashidan
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    musashidan high dynamic range
    Pior - have you used the imm primitives brush along with the new gizmo? You can block out forms pretty fast with that. The imm primitives brush isn't that revolutionary, pixologic just did a little bit of house cleaning, combining insert sphere, insert cylinder, etc... all into one imm brush.
    I made my own custom imm primitive brush about a day into using R7. ;)
  • pior
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    pior grand marshal polycounter
    Yeah, I was actually very impressed by the IMM improvements - the fact they they designed a whole new interface for them really shows that the whoever is in charge of UX is willing to put in the work to make convoluted/previously undiscoverable features more accessible. They still have huge amount of work left to do in that regard but they keep improving things so that's great.

    But regarding blocking out forms pretty fast : Fast is relative :) It is definitely faster than what previously possible in R7, but not faster than any regular 3d app with decent booleans and a curated model library. Because speed also involves viewport navigation responsiveness (Zbrush has never been too great at giving good control on a complex scene since its navigation is subtool and brushstroke centric), the ease at which multiple objects can be selected, and so on. That's why Goz is such a fantastic tool in my opinion.

    So all that said, it's really amazing to see these new features coming in. Even though I don't find them very practical for design work, the clean output of the new booleans is really impressive. It makes me wonder if they are using some recent research paper on the topic or if they are coming up with their own clever solution from scratch. Very cool stuff.
  • thomasp
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    thomasp hero character
    FYI: if you want to disable the "Home Page News System" edit the DefaultZScript.txt  found in ZBrush 4r8\Zscripts

    Mine looks like this:

    It launches a StartupMacro I made which does convenience stuff like close menus and set certain settings that don't save per session.

    IME it's not necessary to edit some file to link to a macro, just try putting a whatever.txt into Zplugs64 containing the commands you want to have triggered and launch that once from the ZScript panel. it'll create a *.zsc and run from now on on every startup.

    search term startup script on ZBC should yield some results.

    i use it to e.g. set default texture dimensions, perspective settings, lazymouse defaults and so on.

  • [Deleted User]
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    [Deleted User] insane polycounter
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  • thomasp
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    thomasp hero character
    they don't as far as i'm aware. what you need to do is reload them manually to recreate that *.zsc

    unlike macros it will not update the binaries when the application restarts, it'll just keep loading the now outdated *.zsc.

    i know because i always forget that when copying my startup over to a new version. ;)

  • MmAaXx
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    MmAaXx polycounter lvl 10
    I don't feel I gonna jump in zBrush for that booleans or for that new lattice (that supports only one, freezed subtool)
  • Indik
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    Indik polycounter lvl 9
    pior said:
    Zbrush has never been too great at giving good control on a complex scene since its navigation is subtool and brushstroke centric
    tip : disable local transformations on the right panel (above local symmetry). You`ll have navigation that is based on world center. 

  • pior
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    pior grand marshal polycounter
    Yes I know, but that's precisely the problem - switching between local and global modes is a workaround, but in turn it makes sculpting/rotating around details near impossible. This goes back to what I was trying to point out earlier : the tool additions are fantastic, but are still heavily hindered by legacy paradigms.

    Not that I mind anyways since I use Zbrush for other kind of operations and I have my ground covered elsewhere for lighting fast blockout modeling :)
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