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Graduate, Traditional Japanese Home

Modesto3D
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This is my current UE4 scene I'm working on. I'm focusing on getting a traditional Japanese aesthetic, and plan to start adding Monster Hunter elements to this scene as a passion project.
This is the final solo project I had for school (SCAD). I used many programs such as speed tree (tree on right) substance designer for some of the textures and Maya for the 3D Modeling. I plan to add a variety of flora and rocks to make the landscape more interesting. I also need to make better texture maps (hopefully in substance designer!).
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