I have just finished the Rendering series from catlikecoding :
http://catlikecoding.com/unity/tutorials/I really liked it. and I was thinking maybe there is more tutorials of this kind hidden away on peoples portfolio sites, so now I'm asking Tech artists of polucount, link'em!
I would like to learn about HLSL/CG in general, how to implement HLSL shaders for max, Subsurface scattering in general, lern the difference between different PBR models in unreal, unity, Cryengine etc. Basically write as many different shaders as I can under through tutorials.
On the math side I think I'm covered I'm reading "3D math primer for graphics and game dev" and "Real Time Rendering - third edition" but if you think that there are better materials tell me.