As for me, his modeling videos are kinda strange especially after I studied Justin Marshall's modeling tutorials on Pluralsight. Maybe it's just me but the approaches seem to be radically different. Tor Frick, or Snefer's approach seem to be less concerned about making everything technically correct and more about making things look good at the end.
See, I really want to stick with and learn more about Modo. I love the tool. But I formally have a bad case of OCD and I feel very insecure about creating my own workflow eventually. One major things that I feel uncomfortable is the floating/penetrating geometries. Can they be left like that in professional settings? I am currently watching his Sci-Fi helmet stream on Youtube and constantly wondering "Can he get away with all the penetrating/unconnected geometries?".
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JM is showing an A to B on traditional sub-d modeling at a basic level, Tor is just blasting away in his polymashup conceping style and sorting out the technicalities of topology later.
There are endless ways to get to a result in this game. Learn as many of them as you can and your workflow will eventually follow.