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Armature in Austin, TX is seeking 2-3 local 3D Artists

polycounter lvl 7
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Armature polycounter lvl 7

The Contract 3D Artist will work closely with the project’s lead artist and game designer to creative exciting, lively art pieces for Armature’s latest project. This is a perfect chance for an entry level artist to show their stuff!  MUST be local to Austin, Texas.

This job is a one to two month long contract position, 40 hours per week, working on site. Relocation is not available for this position.

If interested in applying, send resume and a link to your portfolio to:  hr@armature.com

RESPONSIBILITIES

  • Support the game design with amazing art!  Tasks range from creation of props, world building, lighting, texturing, and implementing in Unreal 4.
  • Work within technical standards and limitations set forth by the game, creating highly optimized art that still looks great!
  • Maintain the artistic goals for the game.  Understand and work within the style set forth by art bibles, Art Lead, and concepts.
  • Know and play the game so that you understand how the work you do relates to the player experience.
  • Research and help to assemble source material that informs concepts and or other stylistic decisions for art in the game.
  • Learn and become proficient at art pipelines created to put assets in game, as well as alter them once inside the Unreal 4 Editor.
  • Manage your time and create estimates of how long your work will take with production and other teammates.
  • Communicate clearly, be eager to learn always, and be a great teammate!

QUALIFICATIONS

  • Industry experience preferred
  • Proficient in Maya, Photoshop, and Unreal 4
  • Experience creating optimized art for games
  • Good communication, organizational, time management and interpersonal skills
  • Proven ability to follow existing guidelines, policies, procedures or project parameters.
  • Trained in Art/Design with emphasis on composition, color theory, and shape language.

EXTRA POINTS

·         Experience creating Maya tools

·         Technical knowledge of shaders and Unreal 4 blueprints

·         VR game experience

·         Any other secondary/generalist skills, creating FX for real-time, concept art etc. Tell us what you can do in game creation besides art!

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