Hey everyone,
been in a couple of projects recently where I wasn't able to do a good estimation and give a fixed price due to extensive revisions which happened across the board from concept to 3d, after the 3d characters had been started.
Usually I estimate a base cost through "daily rate x days estimate" and a couple of revisions included.
1) How do you handle it if a project requires a lot of revisions?
2) How do you bill/give estimates in general?
From some other posts related to this I've figured that some people may be charging by the hour or day at the end of the project, meaning you bill the client after work is done, however long it took you, but haven't seen a clear answer to this.
Also charging a fixed amount by revision, may not always be an option, since one revision may require 20 mins and another 3 hours of work.
Thanks to anyone willing to share his/hers secret jedi techniques!
Replies
Billing by day or hour should always be preferred but they will not always give this option,I would always try to get in a couple of days more then your original estimate for revisions, and as always it usually takes twice the time then we originally thought it would.
I had a dilemma on whether it's better to give a lower price and not include such extended revisions or just add a good amount of revision time in the base cost.
On the occasions where I was asked for repeated revisions and charged them extra I felt like it wasn't very well received, although these where changes on the concept as well not directly related to my work's quality.
I suggest letting clients know what your rates are for 'unexpected revisions due to specification changes', in addition to providing a fixed quote when possible, before starting work (and of course, this should all be in some sort of contract/statement of work). That way they can make all the crazy changes they want, as long as they keep paying for them. Eventually they might even learn their lesson and finalize designs before outsourcing work on assets. Of course, they might just never pay you, which would suck, but would not be uncommon, if you are dealing with small-time projects.
But specifically on one case the likeness of the stylized concept art(referring to a real person) was different than what they wanted (a more realistic likeness) and I got through to a finished textured low poly model before they realized this, even though I gave regular updates throughout, then having to scrap the head entirely and go back into sculpting.
Other than these feedback issues it's a good project for me, relatively high-profile and payments have been alright, so I'm working to maintain a good relationship moving forward, that's why I asked for your experiences in similar situations and what is accepted as normal.
Some very good reading here about this issue. Especially the second item.