Hello. Having a couple of issues with baking material IDs in Marmoset.
Firstly, there seems to be a difference between the preview in Marmoset (The magnifier button) and what actually comes out in my TGA file:
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It's a bit confusing at times, since I cannot rely on the previewer in order to identify the correct color for a certain material.
Secondly, when re-baking material IDs after doing changes to the model, sometimes the color-material combos change and a certain color is suddenly referring to a different material (And I have to correct it in Quixel Suite etc ...). What is it that decides the color-material link i Marmoset? Is it the material order in the material list? Cause then I could make sure I populate the list with all the materials I use and also MIGHT use, but I am not sure how this is decided under the hood so it would be nice to get some clarification
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Thanks!
Replies
If you've updated the mesh but haven't added or removed any materials, this may be a bug.
If you want more control over this, you can set up albedo colors for your materials, and then bake an albedo map - this way you can define the exact colors instead of relying on the automated system.