Hello PC! Currently working on learning PBR texturing through the Quixel Suite and Toolbag 3. This thread is to keep a record of my progress on projects and for any C&C along the way. Thanks for checking it out.
Critiques welcomed!
Currently working on:
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Learned a lot in terms of workflow for Quixel and Baking. I'm amazed how powerful DDO has become since the first time I tried it. Fairly happy with how this came out. Still some things I would like to add/change but time to move on.
Baked Base Maps in Toolbag 3.
Used the Quixel Suite for added Normals and PBR Texturing.
Final Renders from Marmoset.
my Artstation has a marmoset viewer up if your interested.
mostly added some rust and changed the metalness to the bottom grey paint so its a bit closer to my ref.
Khyzyl Saleem's redesign of Batou's car.
Currently working on the High poly in max. For the low poly, i plan to create it from scratch in Blender and will most likely unwrap in there. I plan on doing PBR textures and get it game ready for UE4 or Unity. Final Tri count goal is to keep it under 40k
Any critiques or comments welcomed
Trying to stick as close as possible ot the concept, but sicne there is no back view im kinda combining the old model with a newer modern design of the same car.
excuse the crude phtoshop
I did this in between stuff: https://www.artstation.com/artwork/LyOwr
putting this on hold for now to try and pick up substance and more Maya practice