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Issues with Animation Blueprints in Unreal

aaronhiggins
polycounter lvl 3
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aaronhiggins polycounter lvl 3
Having a few problems setting up a third-person character in Unreal.
 
I'm trying to set up a state machine for Jumping, doing my best to duplicate what's already set up for the Default Unreal 3rd Person Character. 
Yet despite literally copy/pasting the Anim Graph from that blueprint, and replacing its animations with my own, my jump refuses to work properly. I've broken the jump into 3 parts; a start, a loop, and a land. 

http://imgur.com/a/idll8

The loop, for whatever reason, plays a second time after the land animation is completed. Furthermore, the land animation isn't even playing when my character leaves the mid-air state, it simply plays at the end of the Jump Loop.

http://imgur.com/a/vF8sG

The only thing I can think of that might be causing this is
1; I somehow created my IsInAir variable incorrectly, or
2; it has something to do with these nodes inside the Anim Blueprint Transistions. I cannot find the Action that gives me these exact nodes. 



I'm extremely confused and would appreciate any kind of feedback you guys can give me. 

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