Images will explain better. What I did is create a paint layer and set normal map and AO channels to pass through for use with the clone brush. The normal map gets corrupted. The AO is fine.
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Also, a question. I'm making some shapes using a generator in Desngier and I'm outputting AO, normal, height and curvature as a substance for use in Painter for detailing. And I'd like to know, is there a way to alter\override curvature data in painter like you would do with normal and AO?
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