I may be going crazy but I can't trust my eyes anymore. Do you see a vibration for the characters left leg on the walk cycle as it contacts the ground. I'm talking about the side view.
Sometimes I think I see it but sometimes I don't. The original cycle is fine but after it loops, sometimes I sense a vibration and sometimes, not so much. I've messed around in Maya but I can't find anything wrong. I've even pushed things more than I'd like and I don't notice a difference.
If I flip the video horizontally, then I sense a vibration on the other leg; so maybe its the angle that is causing it or maybe I'm seeing things. it may be fine but I thought I would check with you guys first.
https://syncsketch.com/playground/208dfc9fe2ea4909951f1634b44d830a#174969
Replies
But the problem with the back leg is the knee is poppin.
It goes
Knee Out-In-out. When it should be just a clean Out-In motion to match the rest of your smooth animation.
Is the other leg ok because I will just copy that over to the other foot.
Looking at it closer the ankle seems to be moving smoothly, the hiccup is confined in the foot/toe area. Maybe keep an eye on the channel boxes of the foot/toe while you scrub through see if any values pop.
https://syncsketch.com/playground/c46ed290989d4910a5dbee8fc51718f5#174993
I'm going to revisit it this weekend but I'm at a loss as to how it can look different with the exact same curves.
If all else fails, I'm going to try importing the animation to a fresh rig and redoing the anim for one leg and copying it to the other.
The look around is just a layer on top, I haven't touched the arms. Does it work?
I have a quick question, when you're offsetting curves for a cycle , do you grab the whole curve and offset it or only offset the high's and low's. I ask because if I offset the whole curve, then my first and end are no longer the same.
Thanks.
Thanks.