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Author:
FrankPolygon
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Technical Talk
raytracing artefacts mental ray 3ds max
Ruz
high dynamic range
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Ruz
high dynamic range
Apr 2017
anyone know how to fix these hard edges?
They are not visible in real time , just when rendered with raytrace shadows,(with area light active)
don't want to subdivide it any more. smoothing groups a re all set to 1
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