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[WIP] MTG Liliana Vess

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djwiley912 polycounter lvl 9

Hello Everyone,

I am working on Magic the Gathering Liliana. This is a personal project and I really love the artwork of MTG. 

My goal is to create a cutscene in Unreal, I plan to have her fighting eldritch monsters and her zombie horde at her beck and call.

I am using Maya, Zbrush, Substance Painter, Photoshop and Marmoset 3 to compile the textures and materials and then send straight into Unreal. I plain on using the Rigging toolkit that comes with Unreal; and the Apex cloth on her hair and dress to get the dynamics.

I am looking for general feedback and I need some pointers on how to create the lining of fur on her cape. Her hair turned out better than I thought and would like to keep that quality but I am not sure how to actually model out the fur lining of the cape without killing the polycount in Unreal. Any questions on how I did any part please ask



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