Hello Everyone,
I am working on Magic the Gathering Liliana. This is a personal project and I really love the artwork of MTG.
My goal is to create a cutscene in Unreal, I plan to have her fighting eldritch monsters and her zombie horde at her beck and call.
I am using Maya, Zbrush, Substance Painter, Photoshop and Marmoset 3 to compile the textures and materials and then send straight into Unreal. I plain on using the Rigging toolkit that comes with Unreal; and the Apex cloth on her hair and dress to get the dynamics.
I am looking for general feedback and I need some pointers on how to create the lining of fur on her cape. Her hair turned out better than I thought and would like to keep that quality but I am not sure how to actually model out the fur lining of the cape without killing the polycount in Unreal. Any questions on how I did any part please ask