hi, i was creating a hair for the character,
the character was modeled like realistic human, so the hair must be as realistic as possible
but its really a time consuming task to put the hair on character one by one, and its not just for one
character, its many character
and as the hair stack, it get more difficult to put the hair, your view are get block with hundred of other hair
and i work with long hair a lot, so its really a time consuming job
are there a solution for put a hairplane on character quickly, like some kind of trick, or plugin, or whatever that
can make the process much less repetitive
Replies
for hair generation you could look into getting a head start with fibermesh or perhaps ornatrix and xgen though. it will not save you from managing lots of hairplanes and hand tweaking them though.
so generate for the base of hair with ornatrix,xgen and tweak it
my biggest problem are the hair sometimes blocking view, even with xray, its hard to see
i try those solution, maybe it will save some time
yeah i didnt think of that technique before
great to know some technique especialy for faster workflow
the shell, are you use dynamesh for creating the basic shape?
im using max
max didnt give a good transparency on viewport, when i handplace the hair, its hard to see the hair, sometimes i even dont know if the hair are overlapping or not
maybe its time to migrate to maya, thanks for the setting info, i test it on maya right away
i give it a good amount of polygon
i place the hair but its hard to close the gap of the hair, if i force to close the gap, the hair gonna overlapping
in the future i want to use physx for the hair
im using 2 sided material, so its not about the material
But, there is still no way around the fact that good results in 3d always require some effort on your part. Auto solutions only get you so far.
hmm, i watch ornatrix trailer, and it look promising
eliaswick, so its really different for hair in maya
yeah the transparency on max are a bit cheap and low resolution
for hair i consider to migrate to maya for my own sake haha..
, and use it for everyday work
yeah no deny it, 3dmax was a great and solid tool for architectual design
maya keep getting new feature and plugin,
sometimes huge amount of feature and plugin can create a confusion