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Welcome to the Bi-Monthly Character Art Challenge!
Challenge will run until the end of May
Previous Challenge Thread How it works
- Every new challenge, 3 Character Concepts will be provided
- You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original concept.
- You have until the end of the deadline to complete any of the given concepts.
Guidelines
- Leave
at least one critique per post. Being able to effectively receive, and
give constructive criticism is an invaluable skill as any type of
artist.
- There are no software restrictions; you're welcome to
use as little, or as many different software packages as you like.
However do try to make the final result game-ready
- Post your work in progress in the thread. You're welcome to cross post on different sites (Artstation, Facebook, etc.)
- Before
starting your character, break down the concept and plan your work
accordingly. Being able to effectively estimate how long it will take to
complete a project is an important skill, especially for freelance
artists.
- Your final presentation should be posed and rendered in any real time engine. (Marmoset, UE4, Cryengine, Unity, etc.)
- Don't
be afraid to ask questions, but don't hesitate to find the answer on
your own - chances are, the answer to your problem has already been
answered within these forums
- We're all here to grow as artists. Learn as much as you can, and share what you've learned.
- If you feel anything should be modified or added to these guidelines, please let me know!
Resources
Concepts
Please credit and link to the artists when posting on other sites!
Richard by Shinoo Lee
Little Witch by Tatiana Kholopenko
The Fourteen Golden Weapons by Nesskain hks
How concepts are chosen- Trying to keep it consistently one male character, one female and one other non-human (robot, creature, humanoid, etc)
- Trying to keep the 3 concepts look like they are part of a theme or could fit in similar universe.
- Concepts
must be full body and clearly drawn. There shouldn't be a lot of
guesswork on what the details or proportions are. Turnarounds are a good
thing to have, but not required
- Concepts shouldn't be too
complex or too simple to allow people to get them done in the time-frame
while also finding something interesting and giving a challenge.
- Must
be able to link back to the original source artist to they can be
properly credited, places like Pinterest can lead to link rot and that's
not any good for the concept artist.
- If you have any suggestions of themes you would like to see in the future, send me a message!
Replies
Good luck!
I've started doing the base on the girl... although her face kinda looks like an alien dude right now but it's alright. I'm going to do a retopo for her final base (hopefully tomorrow evening) and make her more lady-like.
Hard to figure out her body shape from the concept, so I've sort of made one up here. You won't see it in the final one of course, but it'll be handy for figuring out the clothing.
The sketches are literally just me figuring stuff out before I modelled her. That heap of mess on the right is split into layers so I can better understand the layering going on with the clothing, but I will go back into it before I start modelling the clothing and make sure I have nailed it in 2D first.
Here's my update with the woof-man. I refined the base a little bit and started adding the layers, pants, armor parts, belts, etc. I also redone the hands and feet, since I really wasn't happy with it. I'm also considering on starting with the Little Witch concept too, if it's OK to work on two concepts at the same time
I'm having some trouble figuring out the right proportions and anatomy of the King. Any critiques are welcome.
But thinking that I might be off with the proportions for myself. But any advice or feedback would be appreciated, because I here to learning and start making character. ^_^ Currently working on a rough basemesh using primitives for myself before diving into the primary forms.
Still working on it and have lot to go with it. But hope learning and improve on it every day.
Nice start everyone!
Picked Little Witch to practice some cartoony style.
So far the wip:
@Bolovorix your start looks great to me. I really like the anatomy and proportions.
@CocoaCup Nice sart. I have some critiques to make. One is that the torso looks too short to me. Next I'll try to inflate triceps on the arm. In the end the face seems to have an evil smile on it (have you done it on purpose?) try lowering and taking forward the tips of the mounth maybe.
@Kieron23 I'm struggling with proportion too. I think your basemesh is too high based on the concept.
Started from a sphere, dynameshed and a lot of push and pull has brung me to this. C&C are much appreciated.
Thanks for the feedback guys. I have a lot of refining to do for the hair and armour but this is where i'm at so far.
Thanks \again!
model
So here are screenshots of how far I am.
Like I said, I'm a total beginner at character modelling, so useful C&C, tips on the upcoming retopo, etc, are all more than welcome!
I'm bit late... started few hours ago
I decided to make the little witch to train making some girls.
started with fast body and accessories blockout.
@Naeevhna Can You show the character in clothes from the side?
The carpet was done in Blender like this -> drew a spiral in Ai (was quicker than in Blender: make curve spiral) export as svg -> import to Blender -> convert to mesh and extrude..solidify and finally export as obj for Zbrush. Other assets were also made in Blender (Lantern and jewellery)..because iam quite use to it and this goes faster than doing this with Zmodeler.
I hope this helps you, if not do not hesitate to ask more.
PS. Your work is going real nice too ..I like the colors you painted in!
@razzman Nice start. Only thing I would say about the pose. It seems like she is bended forward to me. Maybe you have done it on purpose, but if it'll be rigged haveing a more natural statnding pose would be better.
@gacek95 Really nice proportion but the head is too big imo.
@Tri_Harder Really nice head and hair. For the hair maybe you can make 4 or 5 strands, make UVs for them and than place your pre-UVed strands on the model.
Here's my progression so far. Now I'll work on face, hairs, furcoat and hands.
@Sense42 thanks, the pose is bent coz it feels more relaxy.. i cant stand the stiff poses (stiff feels too robotic
Cheers,
@razzman Thanks for sharing your technique! I had a similar idea for the carpet, but for thickness, learning to use the Panel Loops option in the geometry panel is a big plus! If I find a nice tutorial I'll post for everyone here, but I mainly learned it at school. Maybe I'll do a simple tutorial about it if I don't find one, but it's pretty easy to use.
@gacek95 Sorry I couldn't post earlier (University ->End of semester->concept of time destroyed lol), so here are some views of the side with clothes :
Also small suggestion from me, try to bend forearm a little bit towards front, pose will look less stiff.
Small update.
I started adding more accessories, fixed some proportions and did some sculpt on some parts.
Today I have all day to work on her, so I hope to do most of highpoly, or even finish hp.
tell me guys what You think about her. It will be cool to hear some critique
@djackson362 Is nice, but You should spend more time on studying making sculpts, because this will be base for texturing,animation etc.