MODO: Introduction to the Revolve Channel Modifier
This video quickly shows how to setup four wheels on a vehicle using the Revolve channel modifier. The primary output of the Revolve Channel Modifier is a world space distance traveled along a specified vector, as well as the distance traveled. This modifier also has channels to compute a rotation value from a given radius and a percentage traveled along a specified length.
MODO: Interactively Add Sides and Segments to Primitives When working with the MODO primitives, you can interactively add sides and segments by right clicking and dragging in a viewport. This video shows several ways to interactively add sides segments to primitives without using the input fields.
MODO: SubD Text Creation The SubD Text tool found in the Pushing Points Toolkit for MODO, creates subD text based on user input with four text type options to choose from. This video is a quick introduction to working with this tool. http://www.pixelfondue.com/blog/2016/11/20/modo-subd-text-creation
MODO: Rigging Oval Eyes When working on stylized character models I often like to create oval eyes. While this may result in a more appealing character it can pose a potential issue for rigging and animation. Fortunately, MODO offers an easy solution for this problem. http://www.pixelfondue.com/blog/2016/11/21/modo-rigging-oval-eyes
MODO: Introduction to the Spikey Tool
The Spikey tool is a polygon tool that takes selected polygons and adds a vertex to the center of the polygon. It then prepositions that vertex away from the original polygon based on the spike strength setting to create a spike. This quick video shows how to use the Spikey tool to create Knurling and how to change the polyflow on organic meshes.
MODO: Introduction to Macros Macros are the simplest kind of script that consists of a linear list of commands that are executed in order. I have found macros to be some of my most powerful tools in my modeling arsenal. In this video, I recreate one of my Pushing Points tools using the Macro recorder in MODO.
The symmetry tool in MODO is a quick way to interactively fix minor symmetry errors when working in symmetry mode. While this is an amazingly powerful tool, there are times you will need to manually correct symmetry issues. In this video, I share a technique I have used for years which always results in a perfect symmetrical mesh.
The Contour tool found in the topology layout, generates curves from user-defined slices across an existing polygon surface. The resulting curves can be used with the Bridge tool for retopologizing a surface. Although this is a powerful tool for retopology, the curves that are generated with the contour tool can also be very useful for other operations in MODO as well. This video explores a few uses for this powerful tool.
MODO: Creating a Piston Rig This video walks through the creation of a piston rig and shows Position, Direction and Vertex Position constraint modifiers in action.
Bloom is an image processing effect used to reproduce an imaging artifact of real-world cameras.This effect produces fringes of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. The Bloom feature in MODO is a great resource for recreating these image artifacts and can also be useful when creating items such as neon tubing and light sabers.
MODO: Logo Animation Rig This MODO source file allows you to quickly create a custom logo animation by simply editing the text mesh item. This scene takes advantage of several powerful features in MODO including, Surface Emitters, Falloffs, Replicators, Wind and more. http://www.pixelfondue.com/blog/2016/11/6/modo-logo-animation-rig
MODO: Alternate Reverse Foot Rig In 2001, I developed a simple reverse foot rig that is easy to setup. It’s an alternate setup to how most artists rig feet and I have used it on the majority of the productions I have worked on over the last 15 years. If you’re rigging characters in MODO and want to give my reverse foot rig setup a go, this source file is available to explore. http://www.pixelfondue.com/blog/2016/11/11/modo-alternate-reverse-foot-rig
I wonder if it would be useful to have a Modo sub-forum at this point. It could allow threads like this to be stickied, and interesting content more easy to find.
MODO | Using a Weight Map as an Input Parameter for a Gradient
This quick video shows how to use a weight map as an input parameter for a gradient in MODO. I also show a quick way to create a custom weight map by taking advantage of the Falloff weightmap that is created by the selection falloff.
This video is a quick introduction to the PolyHatchet Kit
for MODO.
The PolyHatchet tools are designed to quickly slice a mesh
at the origin, remove half of the mesh and mirror over the side of your choice.
It's similar to Mirror and Weld in ZBrush.
In lighting for film, theatre and still photography, a
cuculoris (Cookie) or GOBO is a physical stencil or template that is placed
inside or in front of a light source to alter the shape of the emitted light.
In this video, I show how these stenciled templates can be easily setup in MODO
using a standard Spotlight and an image.
The Wireframe texture is a special type of
procedural texture that can be applied to draw lines along the
polygon edges of the target surface. This video shows how to quickly create wireframe
renders of your meshes in MODO.
I've received many emails about the Crunk Car model I
released last week, so I decided to add to the collection with this matching
Bumble Boat mesh. I'll try using it for future videos so that anyone interested
can follow along with the same content.
Creating flat
posterized shading that mimics traditional cel animation is a trivial task in
MODO. This video introduces the Cel and Cel Edges custom materials that were
designed for creating 2D cel-like renders in MODO.
MODO | Connected Elements Options for Element Falloff
Element Falloff is an amazingly powerful feature that can
become even more powerful when you understand and use the Connected Elements options.
This video takes a quick look at the Connected Elements Options when working
with Element Falloff in MODO.
The Slack Effector is a deformer designed to deform a mesh as if it were suspended between two points. This video is a quick look at the Slack Effector in MODO.
Here's a quick tip for creating damaged edges in MODO. There are endless amounts of variations to this setup using different procedural textures and adjusting values so have fun experimenting.
Expressions can procedurally control elements by
overriding or modifying channel values. This can be an easy way to cut down on
keyframes by automating portions of your animation. There are several ways to
create a character rig with auto hip centering, and in this quick video I show
the use of expressions in MODO as one option.
As a Modo user I just wanna drop in and say thank you so much for making all of these. I really like this format of tutorial, short and to the point and only covers one thing.
I'm inspired to make some in a similar style for zBrush and Unity.
Rust and corrosion occurs when metal surfaces are exposed to
the elements, primarily oxygen and water, from moisture in the air, or water
collecting in creases and crevices. This
can happen when protective finishes become scratched, chipped or wear off over
time. Fortunately, there is an easy way to isolate these areas without the need
of UVs and hand painting. This quick video shows one way of adding rust to the
surface of your mesh in MODO.
This video is a quick introduction to the Vertex Map Math
Tool in MODO. The Math tool operates on multiple Vertex Maps. You can use it to
scale values, compose maps in different ways, and convert map types.
Smoothing groups enable you to define smoothing between
polygons based on groups. This video takes a quick look at working with
smoothing groups in MODO.
Using hotkeys reduces the number of clicks and greatly
increases your efficiency. MODO gives you the ability to create tool specific
hot keys and in this quick video you'll see how to set this up.
The Boolean and Drill commands are extremely powerful, but
when working with some geometry they can slow to a crawl. It can appear at
times that MODO his simply stopped working, when in fact it's just thinking
really hard. In this video, I show how to make a Boolean operation that takes 3
minutes and 50 seconds to complete down to under 2 seconds.
This video is a quick introduction to Tool HUDs in MODO 11. Tool
HUDs can be found for each 3D viewport throughout MODO and gives you quick
access to the tools you use the most.
When using the Transform, Move, Rotate or Scale tool, there
is a qualifier key that can duplicate on mouse down using the Shift + Control
keys. This video is a quick introduction to the Transform Duplication options
in MODO 11.
The Select Pattern options enable you to select items based on
a variety of attributes and conditions. Like the Filter options, you can use
select pattern on several generic types or on color tags. This quick
introduction to the Select Pattern options in MODO shows a few examples of this
feature in action.
The Render Region Toolbar gives you access to the Render
Region option which will limit the rendering to a defined area of the
frame. This video is a quick look at the Render Region Toolbar in MODO.
Selection Sets are a fast way to store and recall component and
item-based selections. This quick video looks at the Selection Sets Popover
Button in the MODO modes toolbar which gives you access to several commands for
working with Selection Sets.
This video is a quick introduction to Direction Constraints
in MODO. A Direction constraint changes an item's rotation so that it is always
pointing toward the World Position of another item.
This video a quick introduction to Render Presets in MODO. Render
presets enable you to create and save custom render settings as presets to
reuse in future scenes.
This video is a quick look at the power of goal maps in
MODO. When working with Soft Body Dynamics in MODO, a 'Goal Map' is a Vertex
Map that controls how much the soft body mesh retains its initial shape.
This video is a quick introduction to geometry constraints in
MODO. Geometry Position Constraints enable
you to attach an item's center to a vertex, edge or polygon's positon on
another mesh item.
Geometry Normal Constraints
match an item's orientation to that of a specified components normal direction.
MODO | Animate a Rolling Cube Animating a rolling cube is a trivial task in MODO if you understand centers and pivots. This video introduces the concept of Centers and Pivots and then walks through animating a rolling cube.
This video takes a quick look at using the Sleep options in
MODO. By default, dynamic objects are active when any dynamic simulation starts
and the object will begin to react immediately. The Sleep options enable you to
change this behavior when working with rigid body items, delaying when
individual objects become active.
There are several options
for texturing a logo on a glass surface and in this video, I share the option I
prefer to use. Using this setup enables you to isolate the material attributes
of the logo on the glass surface and adjust them independently.
This video is a quick introduction to the Show as Silhouette
display option in MODO. When the Show as Silhouette option is enabled the item
will be displayed as a solid shape with no interior details. This display mode
can be extremely useful when designing a character because the silhouette is
the most immediately recognizable and identifiable shape of the character. It
can also be beneficial when animating to ensure that key poses are expressing
certain information.
Replies
Create Perfect Squares and Circles in MODO
http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo
Create a Woven Mesh in MODO
http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo
Create a Microphone Mesh in MODO
http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo
Creating and Using Patterns in Photoshop
http://www.pixelfondue.com/blog/2016/9/23/creating-and-using-patterns-in-photoshop
Fix BowTie Topology in MODO
http://www.pixelfondue.com/blog/2016/9/23/fix-bowtie-topology-in-modo
MODO Modeling Tip: Create Curve Polygon
http://www.pixelfondue.com/blog/2016/10/3/modo-modeling-tip-create-curve-polygon
Introduction to the Element Push Tool in MODO 10.2
http://www.pixelfondue.com/blog/2016/10/13/introduction-to-the-element-push-tool-in-modo-102
Creating a GearBelt Rig in MODO
http://www.pixelfondue.com/blog/2016/10/5/creating-a-gearbelt-rig-in-modo
MODO 10.2: 2D Faces on 3D Characters Workflow
http://www.pixelfondue.com/blog/2016/10/24/modo-102-2d-face-workflow-on-3d-characters
Modeling without Modeling
http://www.pixelfondue.com/blog/2016/10/28/modo-modeling-without-modeling
Modeling a Chainmail Mesh
This Vaughan in 60 Seconds video walks through the creation of a chainmail mesh model. There is also an introduction to the “Geometry to Brush” feature found in the Paint layout, Utilities tools, used to convert geometry into a brush for painting or sculpting.
http://www.pixelfondue.com/blog/2016/11/3/modo-modeling-a-chainmail-mesh
MODO: Modeling Braids
This Vaughan in 60 Seconds video walks through the creation of a simple three-strand braid model. You will also be introduced to render curves option which allows you to give volume to your curves at render time.
http://www.pixelfondue.com/blog/2016/11/11/modo-modeling-braids
MODO: Introduction to the Revolve Channel Modifier
This video quickly shows how to setup four wheels on a vehicle using the Revolve channel modifier. The primary output of the Revolve Channel Modifier is a world space distance traveled along a specified vector, as well as the distance traveled. This modifier also has channels to compute a rotation value from a given radius and a percentage traveled along a specified length.
http://www.pixelfondue.com/blog/2016/11/18/modo-introduction-to-the-revolve-channel-modifier
MODO: Interactively Add Sides and Segments to Primitives
When working with the MODO primitives, you can interactively add sides and segments by right clicking and dragging in a viewport. This video shows several ways to interactively add sides segments to primitives without using the input fields.
http://www.pixelfondue.com/blog/2016/11/20/modo-interactively-add-sides-and-segments-to-primitives
MODO: SubD Text Creation
The SubD Text tool found in the Pushing Points Toolkit for MODO, creates subD text based on user input with four text type options to choose from. This video is a quick introduction to working with this tool.
http://www.pixelfondue.com/blog/2016/11/20/modo-subd-text-creation
MODO: Rigging Oval Eyes
When working on stylized character models I often like to create oval eyes. While this may result in a more appealing character it can pose a potential issue for rigging and animation. Fortunately, MODO offers an easy solution for this problem.
http://www.pixelfondue.com/blog/2016/11/21/modo-rigging-oval-eyes
MODO: Introduction to the Spikey Tool
The Spikey tool is a polygon tool that takes selected polygons and adds a vertex to the center of the polygon. It then prepositions that vertex away from the original polygon based on the spike strength setting to create a spike.
This quick video shows how to use the Spikey tool to create Knurling and how to change the polyflow on organic meshes.
http://www.pixelfondue.com/blog/2016/11/26/modo-introduction-to-the-spikey-tool
MODO: Introduction to Macros
Macros are the simplest kind of script that consists of a linear list of commands that are executed in order. I have found macros to be some of my most powerful tools in my modeling arsenal. In this video, I recreate one of my Pushing Points tools using the Macro recorder in MODO.
http://www.pixelfondue.com/blog/2016/11/26/modo-introduction-to-macros
MODO: Fix Symmetry
The symmetry tool in MODO is a quick way to interactively fix minor symmetry errors when working in symmetry mode. While this is an amazingly powerful tool, there are times you will need to manually correct symmetry issues. In this video, I share a technique I have used for years which always results in a perfect symmetrical mesh.
http://www.pixelfondue.com/blog/2016/11/26/modo-fix-symmetry
MODO: Introduction to the Contour Tool
The Contour tool found in the topology layout, generates curves from user-defined slices across an existing polygon surface. The resulting curves can be used with the Bridge tool for retopologizing a surface. Although this is a powerful tool for retopology, the curves that are generated with the contour tool can also be very useful for other operations in MODO as well. This video explores a few uses for this powerful tool.
http://www.pixelfondue.com/blog/2016/12/5/modo-introduction-to-the-contour-tool
MODO: Creating a Piston Rig
This video walks through the creation of a piston rig and shows Position, Direction and Vertex Position constraint modifiers in action.
http://www.pixelfondue.com/blog/2016/12/8/modo-creating-a-piston-rig
MODO: Introduction to the Curve Transform Tool
The Curve Transform tool is an often overlooked, but valuable resource in MODO. With the Curve Transform tool, you can quickly preposition multiple mesh items along the path of a curve.
http://www.pixelfondue.com/blog/2016/12/14/modo-introduction-to-the-curve-transform-tool
MODO: Introduction to Bloom
Bloom is an image processing effect used to reproduce an imaging artifact of real-world cameras.This effect produces fringes of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene.
The Bloom feature in MODO is a great resource for recreating these image artifacts and can also be useful when creating items such as neon tubing and light sabers.
http://www.pixelfondue.com/blog/2016/12/15/modo-introduction-to-bloom
MODO: Modeling a Picture Frame
This video quickly shows a few methods for creating a picture frame in MODO. Be sure to watch all 60 seconds to see my preferred method at the end.
http://www.pixelfondue.com/blog/2016/12/20/modo-modeling-a-picture-frame
MODO: Modeling a PaperClip
This video quickly shows a technique for creating a paperclip in MODO.
http://www.pixelfondue.com/blog/2016/12/21/modo-modeling-a-paperclip
MODO: Modeling a Baseball
This video walks through the creation of a baseball with stitches in MODO.
http://www.pixelfondue.com/blog/2017/1/2/modo-modeling-a-baseball
MODO: Modeling a Basketball
This video walks through the creation of a basketball in MODO.
http://www.pixelfondue.com/blog/2017/1/3/modo-modeling-a-basketball
MODO: Modeling a Golf Ball
This video walks through the creation of a golf ball in MODO.
http://www.pixelfondue.com/blog/2017/1/5/modo-modeling-a-golf-ball
MODO: Modeling a Soccer Ball
This video walks through the creation of a Soccer Ball in MODO.
http://www.pixelfondue.com/blog/2017/1/8/modo-modeling-a-soccer-ball
MODO: Model Cathedral-Style Ceilings with Pillars
This video is a step-by-step instructional video on modeling cathedral-style ceilings with pillars in MODO.
http://www.pixelfondue.com/blog/2016/12/15/modo-model-cathedral-style-ceilings-with-pillars
MODO: Alternative Method for Modeling a PaperClip
This video quickly shows an alternate technique for creating a paperclip in MODO using Quick Arc 8 from the Hatchet collection.
http://www.pixelfondue.com/blog/2017/1/10/modo-alternative-method-for-modeling-a-paperclip
MODO: Model and Rig a Spring
This video walks through modeling and rigging a spring in MODO.
http://www.pixelfondue.com/blog/2017/1/11/modo-model-and-rig-a-spring
MODO: Modeling a Coffee Cup
This video walks through the creation of a Coffee Cup in MODO.
http://www.pixelfondue.com/blog/2017/1/17/cofeecup
MODO: Six Tips in 60 Seconds
This quick video shares six tips for working with MODO.
http://www.pixelfondue.com/blog/modo6n60
MODO: Six Tips in 60 Seconds vol.2
This quick video shares six tips for working with MODO.
http://www.pixelfondue.com/blog/2017/1/31/modo-six-tips-in-60-seconds-vol2
MODO: introduction to the Radial Align tool
This video is a quick introduction to the Radial align tool in MODO.
http://www.pixelfondue.com/blog/2017/1/31/modo-introduction-to-the-radial-align-tool
Introduction to a few MODO Rigging and Animation Features
In this short video, I share my thoughts and excitement about the rigging and animation features in MODO.
http://www.pixelfondue.com/blog/2017/2/1/introduction-to-a-few-modo-rigging-and-animation-features
MODO: Creating Ripples
This quick video shows a unique way of created ripples in MODO using curves.
http://www.pixelfondue.com/blog/2017/2/3/modo-creating-ripples
Free Rigs:
MODO JoyStick Rig
http://www.pixelfondue.com/blog/2016/9/15/modo-joystick-rig
MODO Squash and Stretch Ball Rig
http://www.pixelfondue.com/blog/2016/9/14/modo-squash-and-stretch-ball-rig
MODO Rollaway Door Rig
http://www.pixelfondue.com/blog/2016/10/3/modo-rollaway-door-rig
MODO Iris Door Rig
http://www.pixelfondue.com/blog/2016/10/24/modo-iris-door-rig
2D Face Rig:
http://www.pixelfondue.com/blog/2016/10/27/modo-102l-2d-face-rig
MODO: Rain Splash Particles Rig
http://www.pixelfondue.com/blog/2016/10/31/modo-rain-splash-rig
MODO: Ferris Wheel Rig
http://www.pixelfondue.com/blog/2016/11/26/modo-ferris-wheel-rig
MODO & LightWave Crank Toy Rigs
http://www.pixelfondue.com/blog/2016/12/5/modo-lightwave-crank-toy-rigs
MODO: 2-Point-Perspective Rig
http://www.pixelfondue.com/blog/2016/12/8/modo-2-point-perspective-rig
MODO: Springs Rig
This simple spring rig uses Transform Mesh Deformers and Position Constraints. It’s extremely easy to setup and can be used in a variety of scenarios.
http://www.pixelfondue.com/blog/2016/11/4/ln00vb5u7vutg4iee4o5qarw450z40
MODO: Logo Animation Rig
This MODO source file allows you to quickly create a custom logo animation by simply editing the text mesh item. This scene takes advantage of several powerful features in MODO including, Surface Emitters, Falloffs, Replicators, Wind and more.
http://www.pixelfondue.com/blog/2016/11/6/modo-logo-animation-rig
MODO: Alternate Reverse Foot Rig
In 2001, I developed a simple reverse foot rig that is easy to setup. It’s an alternate setup to how most artists rig feet and I have used it on the majority of the productions I have worked on over the last 15 years. If you’re rigging characters in MODO and want to give my reverse foot rig setup a go, this source file is available to explore.
http://www.pixelfondue.com/blog/2016/11/11/modo-alternate-reverse-foot-rig
Written Tutorials/Tips:
MODO Export UVs to SVG Quick Tip
http://www.pixelfondue.com/blog/2016/8/9/modosvg
Articles:
Giving Back to Move Forward
http://www.pixelfondue.com/blog/2016/9/6/giving-back-to-move-forward
The Rungs of Opportunity
http://www.pixelfondue.com/blog/2016/9/23/the-rungs-of-opportunity
7 Steps to Easier Problem Solving
http://www.pixelfondue.com/blog/2016/10/6/7-steps-to-easier-problem-solving
Article: The Right Tool(s) for the Job
http://www.pixelfondue.com/blog/2016/10/16/the-right-tools-for-the-job
Learn like a 3 year old!
http://www.pixelfondue.com/blog/2016/10/25/learn-like-a-3-year-old
Scripts
The Pushing Points Convert Curves Scripts for MODO 10.2
http://www.pixelfondue.com/blog/2016/10/14/modo-convert-curves-scripts
MODO: Fix "Black Dot" Topology Script
http://www.pixelfondue.com/blog/2016/11/28/modo-fix-black-dot-topology-script
More to come.
Enjoy!
MODO | Create Cross and T Pipe Junctions
This short video walks through the creation of Cross and T Pipe Junctions in MODO.
http://www.pixelfondue.com/blog/2017/4/3/modo-create-cross-and-t-pipe-junctions
MODO | PolyHatchet Kit
This video is a quick introduction to the PolyHatchet Kit for MODO.
The PolyHatchet tools are designed to quickly slice a mesh at the origin, remove half of the mesh and mirror over the side of your choice. It's similar to Mirror and Weld in ZBrush.
Get these tools here: https://gum.co/jYUOw
http://www.pixelfondue.com/blog/2017/4/4/modo-polyhatchet-kit
MODO | Lighting with a Cuculoris or Gobo
In lighting for film, theatre and still photography, a cuculoris (Cookie) or GOBO is a physical stencil or template that is placed inside or in front of a light source to alter the shape of the emitted light. In this video, I show how these stenciled templates can be easily setup in MODO using a standard Spotlight and an image.
http://www.pixelfondue.com/blog/2017/4/4/modo-lighting-with-a-cuculoris-or-gobo
MODO | Wireframe Texture
The Wireframe texture is a special type of procedural texture that can be applied to draw lines along the polygon edges of the target surface. This video shows how to quickly create wireframe renders of your meshes in MODO.
http://www.pixelfondue.com/blog/2017/4/5/modo-wireframe-texture
MODO | Creating an Inflatable Seam
This video takes a quick look at one way of creating an inflatable seam in MODO using a weight map and procedural texture.
http://www.pixelfondue.com/blog/2017/4/5/modo-creating-an-inflatable-seam
Free Bumble Boat Model
I've received many emails about the Crunk Car model I released last week, so I decided to add to the collection with this matching Bumble Boat mesh. I'll try using it for future videos so that anyone interested can follow along with the same content.
http://www.pixelfondue.com/blog/2017/4/5/free-bumble-boat-model
MODO | Cel and Cel Edges Material
Creating flat posterized shading that mimics traditional cel animation is a trivial task in MODO. This video introduces the Cel and Cel Edges custom materials that were designed for creating 2D cel-like renders in MODO.
http://www.pixelfondue.com/blog/2017/4/6/modo-cel-and-cel-edges-material
MODO | Wireframe Texture with Edge Selection Sets
This quick tip shows using the Wireframe Texture with Edge Selection Sets in MODO.
http://www.pixelfondue.com/blog/2017/4/7/modo-wireframe-texture-with-edge-selection-sets
MODO | Connected Elements Options for Element Falloff
Element Falloff is an amazingly powerful feature that can become even more powerful when you understand and use the Connected Elements options. This video takes a quick look at the Connected Elements Options when working with Element Falloff in MODO.
http://www.pixelfondue.com/blog/2017/4/9/modo-connected-elements-options-for-element-falloff
MODO | Star Field
Creating a Star field is a trivial task in MODO, this quick video walks through the easy process.
http://www.pixelfondue.com/blog/2017/4/9/modo-creating-a-star-field
MODO | Slack Effector
The Slack Effector is a deformer designed to deform a mesh as if it were suspended between two points. This video is a quick look at the Slack Effector in MODO.
http://www.pixelfondue.com/blog/2017/4/10/modo-slack-effector
MODO | Creating Damaged Edges
Here's a quick tip for creating damaged edges in MODO. There are endless amounts of variations to this setup using different procedural textures and adjusting values so have fun experimenting.
http://www.pixelfondue.com/blog/2017/4/11/modo-creating-damaged-edges
MODO | Auto Hip Centering
Expressions can procedurally control elements by overriding or modifying channel values. This can be an easy way to cut down on keyframes by automating portions of your animation. There are several ways to create a character rig with auto hip centering, and in this quick video I show the use of expressions in MODO as one option.
http://www.pixelfondue.com/blog/2017/4/11/modo-auto-hip-centering
I'm inspired to make some in a similar style for zBrush and Unity.
MODO | Rust
Rust and corrosion occurs when metal surfaces are exposed to the elements, primarily oxygen and water, from moisture in the air, or water collecting in creases and crevices. This can happen when protective finishes become scratched, chipped or wear off over time. Fortunately, there is an easy way to isolate these areas without the need of UVs and hand painting. This quick video shows one way of adding rust to the surface of your mesh in MODO.
http://www.pixelfondue.com/blog/2017/4/12/modo-rust
MODO | Modeling a Beveled Star
This quick video walks through the creation of a beveled star MODO.
http://www.pixelfondue.com/blog/2017/4/12/modo-modeling-a-beveled-star
MODO | Vertex Map Math Tool
This video is a quick introduction to the Vertex Map Math Tool in MODO. The Math tool operates on multiple Vertex Maps. You can use it to scale values, compose maps in different ways, and convert map types.
http://www.pixelfondue.com/blog/2017/4/14/modo-vertex-map-math-tool
MODO | Smoothing Groups
Smoothing groups enable you to define smoothing between polygons based on groups. This video takes a quick look at working with smoothing groups in MODO.
http://www.pixelfondue.com/blog/2017/4/13/modo-smoothing-groups
MODO | Tool Specific Hot Keys
Using hotkeys reduces the number of clicks and greatly increases your efficiency. MODO gives you the ability to create tool specific hot keys and in this quick video you'll see how to set this up.
http://www.pixelfondue.com/blog/2017/4/13/modo-tool-specific-hot-keys
MODO | Speed up Boolean and Drill Operations
The Boolean and Drill commands are extremely powerful, but when working with some geometry they can slow to a crawl. It can appear at times that MODO his simply stopped working, when in fact it's just thinking really hard. In this video, I show how to make a Boolean operation that takes 3 minutes and 50 seconds to complete down to under 2 seconds.
http://www.pixelfondue.com/blog/2017/4/14/modo-speed-up-boolean-and-drill-operations
MODO 11 | Tool HUDs
This video is a quick introduction to Tool HUDs in MODO 11. Tool HUDs can be found for each 3D viewport throughout MODO and gives you quick access to the tools you use the most.
http://www.pixelfondue.com/blog/2017/4/23/modo-11-tool-huds
MODO 11 | Transform+Duplicate
When using the Transform, Move, Rotate or Scale tool, there is a qualifier key that can duplicate on mouse down using the Shift + Control keys. This video is a quick introduction to the Transform Duplication options in MODO 11.
http://www.pixelfondue.com/blog/2017/4/24/modo-11-transformduplicate
MODO 11 | Select Pattern
The Select Pattern options enable you to select items based on a variety of attributes and conditions. Like the Filter options, you can use select pattern on several generic types or on color tags. This quick introduction to the Select Pattern options in MODO shows a few examples of this feature in action.
http://www.pixelfondue.com/blog/2017/4/24/modo-11-select-pattern
MODO 11 | Render Region toolbar
The Render Region Toolbar gives you access to the Render Region option which will limit the rendering to a defined area of the frame. This video is a quick look at the Render Region Toolbar in MODO.
http://www.pixelfondue.com/blog/2017/4/25/modo-11-render-region-toolbar
MODO 11 | Backdrop: Show in Perspective
This video takes a quick look at the Show in Perspective option for Backdrops in MODO.
http://www.pixelfondue.com/blog/2017/4/25/modo-11-backdrop-show-in-perspective
MODO 11 | Selection Sets
Selection Sets are a fast way to store and recall component and item-based selections. This quick video looks at the Selection Sets Popover Button in the MODO modes toolbar which gives you access to several commands for working with Selection Sets.
http://www.pixelfondue.com/blog/2017/4/26/modo-11-selection-sets
MODO | Carpet Roll Rig
Last year I released a Rollaway Door Rig for MODO and shortly after a Carpet Roll Rig for Lightwave. I've had several artists ask for a Carpet Roll Rig in MODO so I thought I'd share this simple setup for the community.
http://www.pixelfondue.com/blog/2017/4/28/modo-carpet-roll-rig
MODO | Direction Constraint
This video is a quick introduction to Direction Constraints in MODO. A Direction constraint changes an item's rotation so that it is always pointing toward the World Position of another item.
http://www.pixelfondue.com/blog/2017/4/30/modo-direction-constraint
MODO 11 | Render Presets
This video a quick introduction to Render Presets in MODO. Render presets enable you to create and save custom render settings as presets to reuse in future scenes.
http://www.pixelfondue.com/blog/2017/5/1/modo-11-render-presets
MODO | Fixing Broken Polygon Normals
This video shoes a quick way of fixing broken polygon normals in MODO.
http://www.pixelfondue.com/blog/2017/5/1/modo-fixing-broken-polygon-normals
MODO | Soft Body Goal Map
This video is a quick look at the power of goal maps in MODO. When working with Soft Body Dynamics in MODO, a 'Goal Map' is a Vertex Map that controls how much the soft body mesh retains its initial shape.
http://www.pixelfondue.com/blog/2017/5/2/modo-soft-body-goal-map
MODO | Geometry Constraints
This video is a quick introduction to geometry constraints in MODO. Geometry Position Constraints enable you to attach an item's center to a vertex, edge or polygon's positon on another mesh item.
Geometry Normal Constraints match an item's orientation to that of a specified components normal direction.
http://www.pixelfondue.com/blog/2017/5/1/modo-geometry-constraints
MODO | Polygon Position and Normal Example File
I had a few artists request the source file from the Geometry Constraint video and thought it would be a good resource for the community.
http://www.pixelfondue.com/blog/2017/5/3/modo-polygon-position-and-normal-example-file
Animating a rolling cube is a trivial task in MODO if you understand centers and pivots. This video introduces the concept of Centers and Pivots and then walks through animating a rolling cube.
http://www.pixelfondue.com/blog/2017/5/3/modo-animate-a-rolling-cube
MODO | Apply Soft Body Dynamics to a Cape
This video takes a quick look at setting up Soft Body dynamics on a cape in MODO.
http://www.pixelfondue.com/blog/2017/5/1/modo-apply-soft-body-dynamics-to-a-cape
MODO | Dynamics: Sleep
This video takes a quick look at using the Sleep options in MODO. By default, dynamic objects are active when any dynamic simulation starts and the object will begin to react immediately. The Sleep options enable you to change this behavior when working with rigid body items, delaying when individual objects become active.
http://www.pixelfondue.com/blog/2017/5/3/modo-dynamics-sleep
MODO | Texture a Logo on a Glass Surface
There are several options for texturing a logo on a glass surface and in this video, I share the option I prefer to use. Using this setup enables you to isolate the material attributes of the logo on the glass surface and adjust them independently.
The bottle used in this video is from the Chris 3D Bottle Kit for MODO: http://www.chris3d.com/bottlekit
http://www.pixelfondue.com/blog/2017/5/7/modo-texture-a-logo-on-a-glass-surface
MODO | Show as Silhouette
This video is a quick introduction to the Show as Silhouette display option in MODO. When the Show as Silhouette option is enabled the item will be displayed as a solid shape with no interior details. This display mode can be extremely useful when designing a character because the silhouette is the most immediately recognizable and identifiable shape of the character. It can also be beneficial when animating to ensure that key poses are expressing certain information.
http://www.pixelfondue.com/blog/2017/5/8/modo-show-as-silhouette