Hey guys back here with another art question. Sorry If I keep spamming this forum btw you guys have helped me so much recently that I am very grateful. I just wanted to ask a question based Scott Robertson’s rule on halfway to black to find the shadow side of an object. I am able to understand and utilise the rule for simple geometric forms such as boxes and cubes but when I get to character rendering I feel like my comfort with the rule is ultimately lost. I find that I don’t know how exactly to approach a painting. Recently I have been blocking in the colour which I believe will be the basis of my light side, then applying the halfway to black rule and then going on top of the colour with a lighter tone to create a highlight or specular. I am not entirely sure if this is the best way to go about it but could you guys please give me some feedback on work I have produced trying this idea out I would be very grateful as well as some explanation on how to use this rule/idea right because I feel like I am quite lost right now :L
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Easier said than done though. It's a learning process. Hope that helps bring some clarity for you.
For instance, a neck is sort of a cylinder, a face is a geo-form with a bunch of planes on different angles.
Stop. Think. Note which planes are facing the light and which aren't, then apply the corresponding value.