Hi all! This is my first post in Polycount, but I'm an old reader.
I really love the Overwatch animations (first and third person) and it inspired me a lot. I would like to share with you my first FPS animation.
This movements aren't obviously responding to a great gameplay
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The only nitpick is speed loaders don't work (by that I mean how they function as designed) like you have it. I think a fist full of bullets, with a few extra slipping through the fingers as the left hand comes into view, and dropping them in like you have it goes with the overall vibe better.
I'd love to see a breakdown of your workflow on this!
Thank you Adam! I made the rig for the revolver with Blender (where I usually animate) because I thought that some bends/semars in the animation could be funny.
Maybe I could record a simple breakdown for this work
It could be the most fustrating game ever :P