New Blog PostI always wanted to reproduce the so called wnormal by Martijn Buijs for Maya.
SNormal is now deprecated, thanks to
@radiancef0rge and
@Fansub If you don't want to read, don't lose your time :
DOWNLOADThings to Know, (README):
'''Name : bnormal (named after me because [1]snormal has been deprecated.)
Blog:http://waywoblog.blogspot.com/
Log:
-BNormal has now two algortihms
-Algorithm 1 is the best one
-Use Algorithm 2 when results are bad. On cylinders Algorithm 2 is the best one
-command "bnormal" should be replace by (see below)
: bnormal -v 1 : (to use first algorithm)
OR
: bnormal -v 2 : (to use second algorithm)
-as usual , reminder : smooth the edges of your mesh before applying bnormal , else, output is false
How To Use(
-Put BNormal.exe file under C:\Program Files\Autodesk\MayaVersion\
-run BNormal.exe and follow the instructions (AntiViruses Can be a-hole sometimes, I deactivated mine.)
-Go to Maya in Windows>Settings/Preferences>Plug-in Manager
-you should see 'bnormal.py', check Load and AutoLoad
-You can now use the command :
bnormal -v 1 //(to use first algorithm)
OR
bnormal -v 2 //(to use second algorithm)
//you can bind it to hotkey or shelf button)
-Select an Object OR Objects' and run the command, shelfButton, hotkey
-*Note 1( hard edges are now averaged.
If the meshes are not suited for FWVN
Workflow you can expect unwanted result.)
-*Note 2(If your normals are locked, colored yellow, if you
did apply bnormal one time, consider to unlock your normals
: go under mesh display>unlock normals>. Not doing so will false output)
Enjoy.
)Thanks(
Christopher Crouzet, Dorian Fevrier, Justin Israel, James @Farfarer,
@Makkon, Martijn Buijs, @Obscura on Polycount for their resources
)Credits(
numPy and sciPy python modules were used to make this plugin.
)
How Perfect On Cylinders :
DOWNLOAD
Replies
What are the python modules you installed? Not sure what happened.
run it from there ,
don't modify the path of the first installation, modify the path of the second installation to adjust depending on your Maya version
This is how i used the script:
1.create a cylinder and add bevel to it, then go mesh display and click soften edge.
2.run the comment bnormal -v 2 (tried bnormal -v 1 as well, but result is same)
i also tried run the script several times as comments mentioned, but not working for my cylinder
)