Home Technical Talk

[MAYA] BNormal (Update) - Free Face weighted vertex normal Plugin

2
greentooth
Offline / Send Message
Pinned
WaYWO greentooth
New Blog Post

I always wanted to reproduce the so called wnormal by Martijn Buijs for Maya.

SNormal is now deprecated, thanks to @radiancef0rge and @Fansub

If you don't want to read, don't lose your time : DOWNLOAD

Things to Know, (README):

'''Name : bnormal (named after me because [1]snormal has been deprecated.)

Blog:http://waywoblog.blogspot.com/

Log:

    -BNormal has now two algortihms
    -Algorithm 1 is the best one
    -Use Algorithm 2 when results are bad. On cylinders Algorithm 2 is the best one
    -command "bnormal" should be replace by (see below)

        : bnormal -v 1 : (to use first algorithm)
        OR
        : bnormal -v 2 : (to use second algorithm)

    -as usual , reminder : smooth the edges of your mesh before applying bnormal , else, output is false

How To Use(

-Put BNormal.exe file under C:\Program Files\Autodesk\MayaVersion\
-run BNormal.exe and follow the instructions (AntiViruses Can be a-hole sometimes, I deactivated mine.)

-Go to Maya in Windows>Settings/Preferences>Plug-in Manager
-you should see 'bnormal.py', check Load and AutoLoad

-You can now use the command :
                   bnormal -v 1 //(to use first algorithm)
                OR
                   bnormal -v 2 //(to use second algorithm)
    //you can bind it to hotkey or shelf button)

-Select an Object OR Objects' and run the command, shelfButton, hotkey
-*Note 1( hard edges are now averaged.
    If the meshes are not suited for FWVN
    Workflow you can expect unwanted result.)
-*Note 2(If your normals are locked, colored yellow, if you
    did apply bnormal one time, consider to unlock your normals
     : go under mesh display>unlock normals>. Not doing so will false output)
Enjoy.

)Thanks(

Christopher Crouzet, Dorian Fevrier, Justin Israel, James @Farfarer,

@Makkon, Martijn Buijs, @Obscura on Polycount for their resources

)Credits(

numPy and sciPy python modules were used to make this plugin.

)

How Perfect On Cylinders :

DOWNLOAD


Replies

  • radiancef0rge
    Offline / Send Message
    radiancef0rge ngon master
    Okay so I may have broken my installation. 
    What are the python modules you installed? Not sure what happened. :(
  • WaYWO
    Offline / Send Message
    WaYWO greentooth
    @radiancefOrge what's the issue ? , put the exe , in Program Files/Autodesk/Maya_Version/

    run it from there , 
    don't modify the path of the first installation, modify the path of the second installation to adjust depending on your Maya version :smile:

  • g2mXagent
    Offline / Send Message
    g2mXagent polycounter lvl 4
    Maya 2018.2 crash both v1 and v2. and bad result.


  • ceephax
    Offline / Send Message
    ceephax polycounter lvl 8
    Hello guys! Can not run bnormal plugin in Preferences, error // Error: file: D:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290:  (bnormal)
  • dannnnT
    hello guys, anyone is still here? I have tried the script with maya2020, it could run well. But the result is not good as the comment shows, i have no idea why it happen. After i went through all the comments, I noticed that smooth edges seems important, but what is that means, add soften edge to the cylinder?If anyone can give some suggestion, it would be very appreciate!

    This is how i used the script:
    1.create a cylinder and add bevel to it, then go mesh display and click soften edge.
    2.run the comment bnormal -v 2 (tried bnormal -v 1 as well, but result is same)

    i also tried run the script several times as comments mentioned, but not working for my cylinder
    )


2
Sign In or Register to comment.