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Tri-count limit for my F1 GARAGE?

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Since September I have been creating an f1 garage with a budget tri-count limit of 300,000 tris. Up to this point in time i realise now that this limit won't be enough. 

I would really like some feedback on this matter, as i am nearing my deadline for this project.


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  • mystichobo
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    mystichobo polycounter lvl 12
    Let me kindly direct you to this thread.

    Specifically:

    How many triangles should I use for X?

    This is another unanswerable question. It depends on a nearly unlimited amount of factors, like the style of the game, the target hardware, the importance of the asset, how close you can ge, how many other objects are on screen, the specific engine, what sort of shaders you’re using, etc. Determining what is a reasonable amount of geometry to use is a skill in itself, and if you’re unsure, ask, but be as specific as possible when you do.

    How many triangles for a character? Is a terrible way to ask this question.
    How many triangles for a current generation realistic character that needs to hold up to cinematic closeup views in UE4 on high-end pcs? Is a good way to ask this question.
  • Eric Chadwick
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    Technical Talk is the place for questions like this, instead of General Discussion. Moving this for you.
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