Hey
I'm Chloe, I'm a uni student studying games art and design. Following are some personal projects that I've been working on in my spare time. The first couple I haven't finished yet, but any critique would be much appreciated.
Here's a hand I modeled in maya and zbrush, then painted in substance painter 2. I'm going to add some more details to it, but haven't quite got the time this week.
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I want to improve the wear and rust effects, and also making it look dirtier.
I then textured it in substance painter using 1k tex maps, keeping fallout 4's colour pallete in mind:
I've heard that modeling kitchens is a good way to improve modeling skills, as there are so many different objects in a kitchen. So, here is my kitchen, untextured as yet:
Thank you I'll be sure to post more soon!
, so I will not texture or uv unwrap this scene. Not yet anyway
And here is the reference:
I obviously still have a long way to go, however time is pressing and my bed calls me. I shall continue on with this fun little project tomorrow!
Making a start on a Silver Birch bark texture in Substance Designer! I didn't think it would be easy, but it's proven much more challenging than I thought it would be. I struggled with making the large dark areas looking like they were a different layer to the silver bark, and while I'm still not happy with it using the Quantize node helped alot. I also created a highlight around it which helped. I need to alter the colour, overall damage to the silver layer and the shape of the knot type things. I may also create some smaller lines running horizontally across the bark, as is typical of silver birchs....the pattern I have at the moment is too large I think.
Overall though, this already looks better than I thought it would, which is encouraging. I'm hoping to finish this tomorrow, thursday at the latest, so any feedback would be amazing!
Tweaked it a little bot, and applied it to my tree. The uv's are terrible, I'll update them later. I've done a lot of them for uni recently and wanted a brief reprive from them.
In addition to the birch texture, I also painted on a moss texture that I've made on some of the darker areas (using substance painter) I need to tweak this though, as it's too subtle at the moment.
Back at uni so not had much time to work on my own stuff, but I have put the tree in sketchfab. It's not perfect, but once I've added some leaves it should look better. It's going to be part of a larger scene, so I'm going to add some leaves and call it done for now, so I can move onto the next item.
So I wasn't quite happy with it, so i tweaked the bark texture again. I'm still not happy with it, I might redo it completely in the summer but for now I really am calling it done. I'm picking up an leaf texture I began making a few months ago, my next project is implementing the folllowing two leaves into an autumn leaf covered floor texture:
The viens need some work for sure, I think I can apply what I learned during the bark texture to this one to make it more multi-layered, because at the moment everything looks very flat. Also the colours need some work, it's too blotchy currently.
The above has the same problems, also I think the edge may be too smooth so I'll do some more research then tweak it accordingly.
More Unique Rocks
Foliage texture (like grass to place along the ground and around the rocks)
Mountain rock/mud texture
Vertex paint moss/mountains etc
Lighting/fog atmosphere
Sky is ue4 default currently, so I'd like to alter that by adding clouds or something.
Still got a looooong way to go with this, but any feedback is much appreciated!