Yeh I know the old saying ''There's always room for improvement!'', '' You never stop learning''
But I Have the feeling that in an artist career,after years, there's a time when he reaches a Plateau and only improves slightly from there, never really surpassing his previous works. It's this plateau I am talking about and do you (especially seniors) feel like you have reached it?
I'm still a junior and consider myself as a newbie so I'm not too much bothered by it (yet) but I wonder if I'll be someday...
Honestly, I don't think it,s bad thing..All the greatest draftsman,painter,musicians, crafters reached their limit at some point in their life. I just watched a documentary on the Life of Picasso and despite having made some breakthrough in the artistic field mid-20th century, his later work was not as popular since he was basically doing the same thing as he did before despite the consistency in quality (he would just do them for himself)...
I'm just wondering how it feels. Can't imagine working and not being able to drastically improve as I do now after each work...Thinking about, it probably must happen after years of experience, especially in an industry where sometimes, you feel like you're doing more of the same.
Replies
I wouldnt have much motivation to get up in the morning if i thought my best work was behind me
Oh, and for a greater challenge, it would also be stylized. Yup, a cartoon Toronto that you can explore would be my absolute limit!
Even if your work never looks any better, surely there are always efficiency changes you can make, etc. But also style changes, medium changes. You can always expand your skillset.
Im still early in my career, so I know I still have a ton to learn, but that's why I love animation. Because I dont think I`ll ever get to a point where everything I do is perfect. It will always be a challenge, and there will always be room for improvement. Even with mocap, some people consider it the easy way out, but if you ever have to edit the data in a heavy way, You now have the challenge of making your hand keyed stuff look like the rest of the mocap, or it stands out to even the untrained eye.
Bring on the improvements!
What changes, from what I see around me, is simply people lose the motivation\time. Getting families, kids, dont want to move anywhere new anyway, etc.
but as others mentioned, there are always new software and new tech. and then there is different styles, different disciplines, different subject matter. hard surface realism really is a different word compared to stylized Pixar/Disney style.
look at Picasso, he got bored with realism and started doing cubism. when you get bored, you move on to the next thing. with that said, I dont think you have the luxury to do that more then 1-5 times in your life tbh.
basically you lump them together as "really good". but they most likely dont think of themselves as "really good". they think, some can do hands really accurate, some have studied anatomical poses a lot, some have a really different cartoony style. so for them they have tons of different directions to go in, even more so than when they where beginners.
the only plateau is if you are getting paid or not.
@Blond
"Yeh I know the old saying ''There's always room for improvement!'', '' You never stop learning"
Yeah as pertinent today as ever it was 600yrs ago when my artistic idols plied their trade. One such titan of the Italian High Renaissance period, Lodovico Buonarroti Simoni commonly known unto history as the Sculptor/Painter Michelangelo, towards the end of his life worked upon his final marble sculpture, the "Rondanini Pietà". For 14yrs on up to the day before he died, had hacked at the marble block until a vestige of the original idea remained. It is acknowledged not to view the piece as 'unfinished' but rather when viewed from different angles a continuous process would be then made evident through his interpretive exploration of the subject matter's religious nature. In an aligned personal perspective after 30yrs as a trained Portraitist prior to crossing over to game dev and the broader digital realm, there's so F'ing little time to progressively learn within the lifespan allotted too one.
Also, thanks to the improvement of technology an artist is always being given new tools to work with, which can allow them to create entirely new things. Did you think the architects of old Rome would have designed towers like some of the ones planned for Dubai? Movies, video games, and other fields of artistic expression are still extremely new in the recorded history of art. There hasn't been an actual limit in what people can achieve so far and even if there is a hypothetical limit to what a single artist can achieve in skill you better believe you'll never reach it even in the currently most optimistic lifespan a person can have these days.
I'm the best.
I come from a time before computers, and the first games I played were pong and space invaders! Look at us now. High resolution graphics, VR, AR, 3d printing. Just being a part of it is simply breath taking. When I whack a cube in the viewport (zsphere, dynamesh whatever) all I see are endless possibilities. Whether others feel I have reached my limit is another story. Personally I'm having too much fun in this profession to worry about that.
nahh still crap but working hard to improve still.never give in:)
Back to my work then!!