hello guys, i have been trying to learn the art of 3d, to work professionally. While my sculpting and modeling gets better, i have stumbled upon a problem i cannot find a solution online. I've made a treasure chest, made of 8 objects, a total of 6k tris in 3ds max, imported it in mudbox, where i divided those objects having a total of 7milion faces HQ treasure chest sculpted. I had the UV's all ready from 3ds max, and i started painting with 1 targa 8bit 1024px per object. When i tried to save it, the folder "treasure chest files" that mudbox created, was 17gb and i have no idea where did that come from.I will bake the object down to about 6k tris again, but i wanted to take a good render of it before i bake it.
So my question is. Do such high poly objects have such large files, until you bake them? Here is a print screen i took from mudbox, it is not rendered. Also, since i am self taught, is this quality sufficient for professional work?
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If you export as an fbx or obj is the file size better?