hi, I'm facing a very odd issue here, which I'm not sure if is due to TB3, or Modo to be honest.
here's what I did:
1. create a cube in modo
2. export the cube as obj, emulating a low poly mesh for further detailing
3. load the cube from previous step into zbrush
4. export the cube from zbrush as obj, emulating a high poly
5. export the cube created in step 1 again, from modo, this time as FBX, emulating the final mesh in game engine, triangulated and with smoothing groups
6. import the fbx (created in step 5), and the obj exported from zbrush (created in step 4) into TB3
and here's the result I'm getting:
the fbx comes up much bigger than the obj, why is that?
and here are the same meshes, imported in modo, they import just fine
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