Hello everyone, welcome to the Bi-Weekly Substance Challenge.
Like the previous challenge that was ran by Tejay, this is going to be running everyone 2 weeks to give people a little longer to work on the materials.
How it works- Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud reference.
- You can be creative with the reference and make it look either realistic, stylized or hand-painted, it is up to you.
Guidelines- Try and give constructive criticism, giving and receiving this should help each of us artist grow.
- This is a Substance Challenge, so stick with that software.
- You can post Wip's and finished materials here.
- Don't share work you've done in the pass, if you done a material before, try it again don't try pass old work off as something you did for this.
- Final material renders to be rendered in a real-time engine (Marmoset, UE4, Unity, Cryengine, Stingray, IRay is also accepted).
- This is a learning experience for all, don't be afraid to ask questions.
- Learn all that you can and do share what you also learn.
- Please be respectful to each and everyone.
Discord
We have a channel in the Allegorithmic Discord group where you can share WIP's and final images as well as discuss the challenge,
Click here to go to it.If you have any other questions in relations to any of the Allegorithmic's software, use the appropriate channels for those questions.
ResourcesPrevious ChallengesChallenge 3 - Rock on! (Rock) || Time Limit 2nd Mar - 16th Mar.
Click the pictures for bigger resolutions.
Challenge 4 - Sewer Drain || Time Limit 17th Mar - 31st Mar.Click pictures for bigger resolutions.
Replies
Dear sweet mother of baby jesus... Thank you! I've never known about this node, saved me a whole bunch of hair.
Thanks again! I'll implement this use in my next update
The moss thing I was using the blue channel out the normal created from my height map then It wasn't giving me the best results so I threw in the dust node which helped
This is how far I got tonight.
I've been afk for the past week so here is my late start, still playing with the forms trying to lock down what i'm going for just height and normal at the moment.
@ThePowFin Thanks man for tips! Not sure If I've followed them all but still, for sure I learned something from them
@3DKyle Nicely build, those cracks producing shapes looking great!
@Kazperstan That is the thing I was looking for the moss! (btw your work is awesome!) @Adelphia this trick with B channel also nice! Where were You two when I was searching for the perfect mask for it? haha
@Adelphia Your work is amazing! Some tips on creating moss alone? My first try wasn't very good...
Your rock is a good base rock to build off to make something pretty good
I will try some more rocky surface tomorrow night.
I am gonna finish this one up, can spend a lot more time on this one with adding moss and all that, but I will most of the time do that in Unreal engine anyways, so stayed away from that. And I will be joining in on the Artstation Challenges starting tomorrow so I am clearing my schedule a bit for that!
Thanks for the feedback guys and thank you @3DKyle for setting these challenges up!
Cheers guys! Maybe I'll see you in the next challenges, who knows!
If you find the rocks your talking about drop the link in, id be interested to see it
loving your rocks man the look great
@Adelphia I'm really impressed not about the moss but about the leaf.
Do you place it procedurally on the vine ? if yes how ?
I'm really curious about it, and if it's possible to generate a splatter with a mask to define where they are placed.
Thx i discovered the tile sampler not long ago didn't think about that ! that open a lot of thing to do for me XD
I finally managed to get mine to a somewhat better looking stage. Not quite right yet but getting there, I think.
Going to have to call this one done for now, this one was truly educational.
@Adelphia seems we had similar ideas, I love your execution, that looks amazing!
hahaha loks like we did .
thank you very much
yours is looking good.
I think your colour is very desaturated and washed out so your pops of colour are getting lost try adding some more contrast into it, hope you dont mind but i did a rough paint over mayeb tweak to something like this? just a suggestion
I tried a bit harder to stick close to the reference, but didn't have a lot of time for the challenge. it was great fun to do though
I was happy to see this actually works pretty well without breaking too much. I can tone down large, mid or smaller breakage/shapes with just a few sliders and make tons of variation with a single graph. I could probably get big cliff shapes and smaller detail textures out of the same graph. Awesome.
Some great work as normal. I will drop some feedback tomorrow. Wanted to post what I've done.
Just wanted to post what I've done for the challenge
Tons of great work, glad to see so many people participating.
@kellyk7 You got some nice forms going on there. Glad to see your got that layering effect going on.
@Budd I really like these shapes and the color.
@sZXZ You got tons of interesting variations. Some of them look more like crystals than rock walls but still an interesting result. On the flat parts would be cool to see a little bit of dirt laying on them. Well done.
@ThePowFin Good to see that you got some exposed parameters. Really nice shapes, would be cool to see a little more color variation in the color map.
@KV Great stuff as always dude. I feel your color map is a little washed out, not sure what that is. Maybe could do with just some more color variation. Sharpen things up a little bit.
@Daniel_Swing I really like this water one. It's very nice. I think it would have been cool if you had the wetness just going above where the water line is to show that the water has been moving.
I like the rock formations and the crunchy feel of them.
@N4meless Good to see something little different. Looking real nice, feel you could have gone a little more overboard with your depth and given it some color variation.
@Gruckel Really like the design of this one. Some of the formations feel a little round though, you might want to chip those edges a bit more. Make the vines and berrys a little bigger to, it's interesting how you got them and would be better to see them more. Try messing about with the color on the albido as it's feeling rather washed out.
@JoachimC Looking good. I feel your white highlights could do with a little break up from a grunge map as some of it is really thick.
@BrygelsmackThis is really nice, looks almost real. I like how you got some yellow on the top of the rock parts.
Really cool stuff everyone! Love seeing so many different takes on it, especially when they're done so well!
Here's my final one, I ended up at a place where I'm sort of happy with it but could easily spend several more hours on it tweaking and adding to it. I'll take my ideas and stuff I learned with me to the next challenges. This one was definitely a challenge indeed.
And click here for a little turntable gif.
@ThePowFin I like the colors and the dust in the crevices. Cool stuff!
Here's the final thing. Did some minor tweaks to shapes and color since last time.
Check the main thread post for information! Good luck and look forward to seeing everyone's Drain Substance.
I found myself a cool ref pic online that sort of got me started. I might change my mind later on about the pattern but so far this has been fun to experiment with. Next up will be height variation and wearing the metal.
Ref
WIP
Nice reference, pattern is looking great so far!
While I would like to do the right one, I'm a bit hesitant since the portrait will probably be a real pain, unless I create an alpha outside of substance (which isn't the point of the challenge). Both contain text, which means that I probably want to upgrade to SD6...
I took some time to get started on the surrounding cobblestone, though.
Feel free to give feedback on the cobblestone as well!
Here's a WIP screenshot of my entry.
Here is what i got so far, hight is done, need to work more on color to finish it. Hope you like it and maybe give some feedback
Here's my first wip