I have modeled the building below and exporting it to Unreal. Thing is, it is big and wanted to have enough room for my UVs. so i broke it into pieces.
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And theses are some of the pieces
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this is supposed to be the brick wall.
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And these the windows and more.
I did unwrap them (every element) and "GROUPED" everything into one single mesh.
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And exported it to Unreal. So, my question is, is this the right way for doing this or there is a better way?
P.S. If i didn't make sense, you could ask me again and i try to explain it. English is not my first language. Thank you.
Replies
I will give it a go. Thanks fam.
If you're making large scenes all by yourself modularity is probably best as you will be able to build a lot quickly and reuse your assets.
http://wiki.polycount.com/wiki/Modular_environments
The second link in the list in particular is quite recent and done in UE4.