So lately i've been trying out substance painter and am already enjoying it alot. Quixel is a huge part of my texturing workflow, and as much as im liking painter and getting good results with it i don't see myself switching anytime soon, quite the contrary, i want to take advantage of both softwares and what they have to offer.
So there was this texture i was having a hard time tackling in painter and decided to make in quixel. Now that im done in quixel i want to take it to painter and bring it to another level by adding more details and materials.
My question is how would i go about, exporting the normal/albedo/roughness textures i got from quixel into substance and apply them there?
thanks
Replies
Then create a fill layer and place each texture in the corresponding slot of the layer.