So i finished studying Graphic design and i am stepping in the 3D world, I didn't really study 3D software but what i can do is 2D design and art on programs like photoshop.
I'm currently studying a blender course and a unity course.
So i'm seeking your advice here from the guys who have strong background in game design fields like (character modeling/environmental artists/old and new weapon artists/etc)
What programs should i learn, what skills should i focus on and what to do so i can design a game with a fellow friend artist of mine.
Replies
On a very basic level (let's say your goal is to make a 3D game like "The Real Texas") you need to make models (Blender, Max, Maya, etc)., texture them (Photoshop) (diffuse only), animate them and import them into the engine (Unity).
Now you may not like the quality you get out of this, so you can enhance it all by e.g. adding Normal Maps to your texture workflow (ZBrush, Modbox, 3D Coat). You can also use tools like the Quixel Suite and Substance Painter to enhance textures. With more complex models you will have to rig them (Max or Maya) and create bone rigs. Finally, you want to develop some shaders and materials. At his point we're talking about a serious amount of work that may be challenging for a 2 - 3 people team to do as part time job.
If you just want to get your hands dirty at trying to create a game, I would first focus on 2D. This allows you to explore the process in a simpler manner than when using 3D.
If your learning 3d just start following basic modelling tutorials. If you want to make games download Unity or Unreal Engine and start following the thousands of tutorials available in their communities or on youtube.