Game ready character - Mulan (wip)

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hreazee polycounter lvl 4
Dear Artists,

So a while back I had a though to turn a Disney character into a realistic game ready character model, Ive been playing around in maya and zbrush trying tp achieve ancient Chinese dynasty armour. Of-course i am using all sorts of references, including the anatomy of the character.

I really have not got far yet, since I am still in the blocking phase and moving things around. Though i feel that i have come to a point where I would need some feedback from you guys, and I plan show my progress here.



here is some screenshots from zbrush that i put together....

note that im only using fibermesh so that i can get the feeling of her overall look and get a vision of her facial features.

thank you for any contributions!

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  • Tectonic
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    Tectonic polycounter lvl 6
    her eyes seem strange but I can't quite put my finger on why. what is the reference you're using for her face?
  • hreazee
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    hreazee polycounter lvl 4
    @Tectonic

    Hi thanks for the feedback,
    i tweaked the eyes a little hopefully its a improvement


    here are a few references im using for the face


  • enceer
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    enceer polycounter lvl 2
    I gotta agree on the eyes, she looks a little bit cross eyed, even after your fix.
    Great job so far nonetheless, keep us updated!
  • dGreenberg
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    dGreenberg polycounter
    Hey @hreazee, its looking really nice so far! To piggyback on enceer and Tectonic's comment with her eyes, I'd suggest you try to increase their size and bring them down slightly (along with the nose) to shorten the distance between her nose and mouth. I'm not sure if that's the direction you would want to take it, but it might help Mulan look a little more youthful and get rid of the eye issue. 

    If it helps I made a quick paintover to show you what I mean. Looking forward to seeing how the character develops!


  • hreazee
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    hreazee polycounter lvl 4
    @dGreenberg

    hi, thank you for the illustration, i love it when time is taken to make a point very easy to understand :)
    so i only had an hour to work on this today, so i mainly worked on what you had suggested, and you are right it made a significant difference. Although originally i did envision her as more "native" looking.. kinda like Faith from mirrors edge, and a bit war-torn. Then again shes apparently a princess.



    Ive also pushed back her chin and added a little on the cheeks and bottom lip.



    edit - sorry guys this is the last images of her face, il post something different to work on soon :P
  • hreazee
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    hreazee polycounter lvl 4
    had a few days off work, so i had some chance to work on a few assets for this character :)

    the metal chains were first made in maya as tile-able texture, then baked its height map using xnormal. that height information was then used as a surface noise texture. this is done also on the waist piece.  the belt was more using the texture as a masking tool, i which i just made an extract . il see how far i can go with a couple more days off work.


  • KyleReeceHall
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    KyleReeceHall polycounter lvl 5
    Looking great man! 
  • hreazee
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    hreazee polycounter lvl 4
    So after months of procrastination, I decided to go back into this project again. working on the large and medium details of the armour. still more to go but i feel that its a significant progress throughout this project so far, that i though it might be time for a bit of show and tell.

    any feedback will be appreciated as I move forward to her again. thanks :)

  • Tectonic
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    Tectonic polycounter lvl 6
  • hreazee
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    hreazee polycounter lvl 4
    Hello guys, big update: sorry for the massive delay, i had to drop this project for a while because of work, house move etc. manage to pick it back up the last month or so, hacking at it here and there. So here are some of the screen shots from my ztool so far. I feel its close to finishing the z brush model and unto re topology.

    Id appreciate some feedback if you guys have any. Thanks! :)



    here is just a texture test of her weapon, because i was itching to texture something at one point.


  • Torch
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    Torch greentooth
    This looks amazing man, great progress :) Can't wait to see what you do for the final textures, hope you pose her too.
  • truemkar
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    truemkar triangle
    Very good progress! The armor details looks good, but the face is too generic, IMO. 
  • Tits
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    Tits mod
    Cool work! The armor is looking good,
    I also agree that the face is a bit generic, it's also hard to tell cause there is no full profile picture of her head, but I feel her ear might be a tad too far back, but I might be wrong.
    Proportions speaking she's kinda tiny, I know asian women tend not to be super tall but currently she is standing at only 7 head tall, I would personally bring her to 7head and a half. Would make her proportions a lot more ''natural''.

  • hreazee
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    hreazee polycounter lvl 4
    @Torch
    thanks! Very will push forward some dramatic pose for you.

    @truemkar
    thanks! Any suggestion on how I can make her less generic looking ? 

    @Tits
    this is gold feedback! I wasn’t sure about proper (or average) proportion for Asian females in particular, but what you said makes sense. Thanks! 
  • happybell
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    happybell Polycount Sponsor
    Hey hreazee, really nice work on the armour! I have some small crit on her face. I understand it's mulan and she has asian features. So I did a small paintover on some characteristics, Namely the philtrum and cheekbone. Then I added in some general female features. And I think the current sideburn looks too crew cut style for females, u may like this version instead. Looking forward to your progression on the textures! :smile:

    edit: oh and i think the tip of the nose is losing flesh, looks pinched

  • hreazee
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    hreazee polycounter lvl 4
    @happybell
    Thanks for giving some nice critique, although that’s an old version of her head, those are some very good tips! 
  • hreazee
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    hreazee polycounter lvl 4
    hello, just an update so far after following some feedback given; i delve into doing some poly paint block colours with more work on the face :)



  • hreazee
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    hreazee polycounter lvl 4
    Hello, more update: 
    Head retopology and skin texturing. This is a real time screenie from marmoset 3 with basic lighting. I am using substance painter. I plan to add a little more to the skin (ie imperfections/discolourations and break the uniformity of the roughness a little bit) later on. this should suffice for now as canvas for her hair which I am less confident on BUT hopefully get some nice results to show later on :)

    (edit: eyebrows + eye liner are temporary)

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