Dear Artists,
So a while back I had a though to turn a Disney character into a realistic game ready character model, Ive been playing around in maya and zbrush trying tp achieve ancient Chinese dynasty armour. Of-course i am using all sorts of references, including the anatomy of the character.
I really have not got far yet, since I am still in the blocking phase and moving things around. Though i feel that i have come to a point where I would need some feedback from you guys, and I plan show my progress here.
here is some screenshots from zbrush that i put together....
note that im only using fibermesh so that i can get the feeling of her overall look and get a vision of her facial features.
thank you for any contributions!
Replies
Hi thanks for the feedback,
i tweaked the eyes a little hopefully its a improvement
here are a few references im using for the face
Great job so far nonetheless, keep us updated!
If it helps I made a quick paintover to show you what I mean. Looking forward to seeing how the character develops!
hi, thank you for the illustration, i love it when time is taken to make a point very easy to understand
so i only had an hour to work on this today, so i mainly worked on what you had suggested, and you are right it made a significant difference. Although originally i did envision her as more "native" looking.. kinda like Faith from mirrors edge, and a bit war-torn. Then again shes apparently a princess.
Ive also pushed back her chin and added a little on the cheeks and bottom lip.
edit - sorry guys this is the last images of her face, il post something different to work on soon :P
the metal chains were first made in maya as tile-able texture, then baked its height map using xnormal. that height information was then used as a surface noise texture. this is done also on the waist piece. the belt was more using the texture as a masking tool, i which i just made an extract . il see how far i can go with a couple more days off work.
any feedback will be appreciated as I move forward to her again. thanks
Id appreciate some feedback if you guys have any. Thanks!
here is just a texture test of her weapon, because i was itching to texture something at one point.
I also agree that the face is a bit generic, it's also hard to tell cause there is no full profile picture of her head, but I feel her ear might be a tad too far back, but I might be wrong.
Proportions speaking she's kinda tiny, I know asian women tend not to be super tall but currently she is standing at only 7 head tall, I would personally bring her to 7head and a half. Would make her proportions a lot more ''natural''.
thanks! Very will push forward some dramatic pose for you.
@truemkar
thanks! Any suggestion on how I can make her less generic looking ?
@Tits
this is gold feedback! I wasn’t sure about proper (or average) proportion for Asian females in particular, but what you said makes sense. Thanks!
edit: oh and i think the tip of the nose is losing flesh, looks pinched
Thanks for giving some nice critique, although that’s an old version of her head, those are some very good tips!
Head retopology and skin texturing. This is a real time screenie from marmoset 3 with basic lighting. I am using substance painter. I plan to add a little more to the skin (ie imperfections/discolourations and break the uniformity of the roughness a little bit) later on. this should suffice for now as canvas for her hair which I am less confident on BUT hopefully get some nice results to show later on
(edit: eyebrows + eye liner are temporary)
Still WIP specially the back of her head as i though id look for a bit of advice from you guys before going further into finishing up the hair cards.
thanks!
Depending on what you're going for with her hair, search terms like "high bun" or "topknot" will help. Here's a ref I found on pinterest with those search terms.
thats very useful, thank you
jose.fuentes
good call, will do that for polish. Thanks!
I know this has been a long project for me and I cannot drag it any longer so I think its time for me to abandon this and start something new
Thank you all to those who have helped me along the way.