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Feedback and Critique 3D game Prop

Hi everyone,

So I recently posted some of my work to receive feedback and critique and was over whelmed by the response I got. With so many great points from  a variety of user, I had a lot to work on. So below is what I produced taking all the feedback into account. Some of the previous feedback included;

-Focus on optimizing your UV space
-Focus on adding more detail into your textures
-Scale down the size of your projects (from environments to single props)
-Don't use black backgrounds to display your work
-Work on use of polys (mainly looking at the objects silhouette)

I think I covered most of them but if anyone can see any issues with the model please let me know. It's the only way I can improve. 

Thanks in advance. All feedback is very much appreciated.


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