Home 3D Art Showcase & Critiques

T-51b Helmet (Fallout)

wclinker
vertex
Offline / Send Message
wclinker vertex
A piece I've been working on in my spare time, recently finished. 
Really wanted to challenge myself with a self directed 3ds Max project and I'm pretty happy with the outcome! 
Modelled & unwrapped in 3ds Max, baked & textured in Substance Painter.
https://www.instagram.com/wclinker/
Feedback is welcome!









Replies

  • Ashervisalis
    Offline / Send Message
    Ashervisalis grand marshal polycounter
    Looks cool! I'm not a big fan of the main steel material you've used. It doesn't really look like armour material.
  • Daf57
    Offline / Send Message
    Daf57 greentooth
    Ah yeah - very cool! Agree that the metal texture looks a bit weak.  But nice work, man! :)
  • wclinker
    Offline / Send Message
    wclinker vertex
    Thank you! What kind of material would you guys suggest as being more armour-like? Was using reference from the original game and it looked like a silvery grey metal.
  • Ashervisalis
    Offline / Send Message
    Ashervisalis grand marshal polycounter
    I'd highly suggest checking out some references;
    http://assets.vg247.com/current//2015/11/fallout-4-power-armor-2.jpg
    http://https//i.ytimg.com/vi/uX5Y7tdAnzQ/maxresdefault.jpg

    I know substance painter doesn't have any material presets that look like the armour from Fallout. You have two options; Substance Share, or even better, learning how to create the material yourself! If you can create a material just as good as the one in game, you've got something going for ya. My suggestion is to learn Substance Designer. Otherwise, you're just stuck going through a bunch of other people's materials until you find one that might suite your model. If you don't want to use Designer or Substance Share, the closest suggestion I could give you is using a gun metal material, and layer that with another material where you can add scratches, and then another layer for fine rust.

    Metal used for combat wouldn't be this shiny, because it would give away your location due to glare. The steel you used also looks like it should have rusted quite a bit more, but didn't. Your material has a wire brush pattern in it that all go horizontally. There doesn't look to be any scratches other than the wire brush pattern, so it looks like this helmet has been sitting in storage since it was first made, gained a few spots of rust, and has just been taken out of storage. There does seem to be some scratches, right next to the part where the hose connects to the face, but how would those scratches get there? If the helmet is all scratched up, it should be on places which can easily get scratched. Try and really tell a story with your textures. If you update the textures, tag me, I'd love to see how you make out with this :)
  • wclinker
    Offline / Send Message
    wclinker vertex
    Awesome reply! Totally get what you're saying about materials. Used Substance Share with this project and adapted the materials to suit my purpose the best I could. Will definitely look into creating my own materials though and making something tailor made for the piece.

    I think I was stuck between wanting the helmet to look almost new and having some minor wear and tear on it. I really like what you said about telling a story with the textures as well. I'm sure I'll do some tweaks on this model in the near future, and you'll be the first to see them! :smiley:
Sign In or Register to comment.