Hello everyone! I'm making a female anatomy sculpt for a company's art test and I was hoping to get some advices before I send it! It's half way done , I need to make the feet and improve the face and hands. Thanks!
I used these to create this, however you should lower the head count to 7.5 heads tall as this is the main stream (thing to do) and overall i suppose it feels proper to many.
Jaw and front face is looking funny, try to "slice" the check area into a V that helps also create an even distance from the bottom lip and upper lip area will make a nicer look to the female face.
Also button nose and ask them if they want you to include the hair on the head/eye brows or just the nude body!?!
Best of luck, also i think you might be working on too high a subdivision, you can keep your current division just work on the 1 under the last subdivision i find it helps a lot.
A lot of basic proportions are wrong. I suggest restarting and keeping the subdivisions as low as possible until you nail it. Also use more reference , I suggest "anatomy for artists" or even better a resin cast of a human figure if you can get your hands on one. As for now it still looks very clumsy and a lot of anatomical details just look wrong. Take your time and don't burn steps, it's better to have great proportions and shapes then a lot of detail like belly buttons and nipples that show no real sculpting skills.
I have to agree with battlecow you have gone too far up in the sub divs too fast and not been able to nail the anatomy or the proportions right Especially the hands + head needs a lot of work. A restart would be the best.
If you decide to restart ( that I highly recommend you do) take your time and really study the human body and work in low sub div like battlecow said, this way you will learn more
I have made a lot of changes! hopefully it's a bit closer now! As the due date is really close I didn't have time to start completely over but I went back to an older save and changed the main shapes there.
Replies
https://www.artstation.com/artwork/9Xv6R
I used these to create this, however you should lower the head count to 7.5 heads tall as this is the main stream (thing to do) and overall i suppose it feels proper to many.
Jaw and front face is looking funny, try to "slice" the check area into a V that helps also create an even distance from the bottom lip and upper lip area will make a nicer look to the female face.
Also button nose and ask them if they want you to include the hair on the head/eye brows or just the nude body!?!
Best of luck, also i think you might be working on too high a subdivision, you can keep your current division just work on the 1 under the last subdivision i find it helps a lot.
A lot of basic proportions are wrong. I suggest restarting and keeping the subdivisions as low as possible until you nail it.
Also use more reference , I suggest "anatomy for artists" or even better a resin cast of a human figure if you can get your hands on one.
As for now it still looks very clumsy and a lot of anatomical details just look wrong.
Take your time and don't burn steps, it's better to have great proportions and shapes then a lot of detail like belly buttons and nipples that show no real sculpting skills.
Could you be a bit more specific as to what is wrong with the model?
Take a look at
More refs for you here: http://anatomy360.tumblr.com/
and here: https://3d.sk/photos/search/query//thumb/small/page/1
If you decide to restart ( that I highly recommend you do) take your time and really study the human body and work in low sub div like battlecow said, this way you will learn more
Thanks a lot!
As the due date is really close I didn't have time to start completely over but I went back to an older save and changed the main shapes there.