And blockout phase of big project we're doing in teams of 7 . I'm responsible for enviroment art there. The big, white blocks are the monster (bigger one) fighting with the human . It's based on buddhist tale "Prince of Five Weapons"
Trying to focus on making enviroments for portfolio now. Decided on boring medieval style, but I would try do add some cartoony feel to it. Starting out with block out for a forge today.
Welcome again! I wasn't active for a long time but now I want to go back to it. I was inspired mostly by speedmodelling challenge I participated yesterday on a discord channel and hopefully I can go back to sharing my everyday modelling. Wish me luck, and I hope you will like my artworks!
For today quick sum up of my best projects done throughout the year to show some improvements and work from there! Also I will be uploading .jpg now so page won't hopefully load that long.
And yesterday speedmodelling challenge. Time: 1 hour, Theme: Portals
Edit: I was able to take part in today's speedsculpt event too. Time: 30mins, Theme: Zombies. I'm only learning sculpting, but it was fun as hell! .
We have speedsculpting and speedmodelling events every weekend on our discord channel, join us if you want! https://discord.gg/9N47WMv
Today finally I had more time to model and I get back to my fishing ship project. I finished modelling interior today and it's all ready for baking and texturing
Also we had another speedmodelling challenge on our discord server. Theme: Time Duration: 30mins I thought it would be nice to challenge myself to make full game-ready asset in such small ammount of time... It's not looking exactly how I would want it to look, but for 30mins I'm pretty happy with that one
Today's Speedculpting event on discord. For sure there is a lot I need to learn about sculpting, but every step is important . Theme: Dwarf Duration: 1hour
Doing mostly technical stuff so not much to show, but the baking is finished finally, and almost ready for texturing (I need to bake matieral IDs yet, ugh...)
Finished setting up everything and uploaded to the Unreal Engine. Some detail work and presentation to be done . For now 2K textures only to speed up workflow.
Replies
https://www.artstation.com/artwork/QkZWr
And blockout phase of big project we're doing in teams of 7 . I'm responsible for enviroment art there. The big, white blocks are the monster (bigger one) fighting with the human . It's based on buddhist tale "Prince of Five Weapons"
For today quick sum up of my best projects done throughout the year to show some improvements and work from there! Also I will be uploading .jpg now so page won't hopefully load that long.
And yesterday speedmodelling challenge. Time: 1 hour, Theme: Portals
Edit: I was able to take part in today's speedsculpt event too. Time: 30mins, Theme: Zombies. I'm only learning sculpting, but it was fun as hell! .
We have speedsculpting and speedmodelling events every weekend on our discord channel, join us if you want!
https://discord.gg/9N47WMv
Also we had another speedmodelling challenge on our discord server.
Theme: Time
Duration: 30mins
I thought it would be nice to challenge myself to make full game-ready asset in such small ammount of time... It's not looking exactly how I would want it to look, but for 30mins I'm pretty happy with that one
Theme: Dwarf
Duration: 1hour
https://www.artstation.com/artwork/OlgNK
500 tris, 2k textures
Theme: Steampunk
Time: 30 mins
Concept: https://www.artstation.com/artwork/8z4qR
Quite a lot of polys baked on 130tris
Also from today's Speed Sculpting event on discord
Theme: Demons
Time: 1 hour
Edit: Managed to start sculpting today
EDIT: Yet another quick piece done during speedmodelling challenge
Theme: Armory
Time: 1 hour
Theme: Golems
Time: 1 hour
https://www.artstation.com/artwork/X8Gxy