I'm currently working on a base mesh for a game project. A soldier model that can stand on it's own but can easily be transformed into other archetypes with secondary assets. Only some sketches and a zbrush sculpt to show at the moment.
...uh, heheh, ignoring the two year gap, I recently worked on a freelancing project to create a vertical slice for a game. I did character work, environ work, and animation. More details can be found on my artstation but I'll leave some images here (all rendered in Unity.)
My capacity to alter the details/quality of the assets are limited, but if you can leave any feedback for the sake of my future endeavors, I'd still very much appreciate it.
A personal project. I was interested in designing an NPC that became self-aware and started reading the game-engine code like scripture. But I'd be satisfied if I just got [Sci Fi] [Military] [Space] [Priest] across. Artstation link
I wanted to rework the way I did concept art to have it be more efficient and accessible. Also thought white-collar attire on a battlefield would been funny.
Replies
My capacity to alter the details/quality of the assets are limited, but if you can leave any feedback for the sake of my future endeavors, I'd still very much appreciate it.
Artstation link
https://www.youtube.com/watch?v=nCRQmq734g4
https://www.youtube.com/watch?v=ERGvyA7JsCQ
THREAD
Artstation link
AS link: https://www.artstation.com/artwork/3oE8oo