Alright, I think I can finally call this motorcycle done. I'm pretty
pleased with how it turned out, especially now that I have a decent
working knowledge of how to use Marmoset and Substance Painter.
Total Time Estimate: 50 Hours Polycount: 17,648 Tris Texture Maps: 2 Sets (2048 x 2048 for the Main Body: Diffuse, Roughness, Metalness, Normal Map 1024 x 1024 for the Engine/Supporting Structure: Diffuse, Roughness, Metalness, Normal Map)
Modeled in Maya, Textured in Substance Painter 2 and Photoshop, Rendered in Marmoset Toolbag 3