Hey guys, how are you doing?
I'm working on a personal project to put in practice everything that I learnt in 2016.
ABOUT ME
My name is Rodrigo Marques and I'm from Brazil. I started my studies about 3D in january and since that I studied modeling in 3DS Max, sculpting in ZBrush, texturing in Substance Painter and material creation in Substance Designer. I also read some books to learn some basics of modeling and texturing and how computer graphics works.
When I started, I already had some knowledge of Unity 3D, Photoshop, design, composition and color, but not advanced. I also studied a little about these subjects throughout the year.
I'm aiming to be an environment artist to work on the game industry, but I also trying to get knowledge about rendering, since there aren't many game companies where I live and I think that I'll start my professional carrer in companies that make content to the advertising market.
GOALS
In this project I will try to make something awesome that requires everything that I can do with the aquired skills along this year. This means to put in practice my skills with each software that I studied and what I learned about environment art for games.
I am also recording the time spent on the project through Toggl to know how long it will take to do something like this.
This will be good for me to know my weak points and this will help me to plan my studies for the next year.
THE PROJECT
In this project I will try to make an environment inspired by Alexander, a summon/eidolon/esper from the Final Fantasy game series.
Here is a screenshot of him from a Final Fantasy IX cinematic. He is the big guy that looks like a castle with wings:
I won't make a summon/eidolon/esper. As I aiming to be an environment artist, it will be a castle that hides a big robotic structure underground. When the kingdom's army and all it's resources aren't enough to stop the enemy, the castle becomes a combat machine. The underground structures are composed by legs and body. Above the ground are the head, where is the castle, and the shoulders, where there are two different districts: the intellectual district above its right shoulder and the commercial district above its left shoulder.
Here is an image to help the understanding of the overall shape:
PRESENTATION
As I want to be an environment artist for the game industry, I will create an environment in Unity 3D, wich is the game engine that I already have some knowledge.
I'll start my studies about rendering in the next month, so i decided to also make some beautiful renders with post-production in Photoshop.
So, that is it. I'll post regularly to show the progress. I count on you to receive honest and constructive feedback.
Thank you if you have read all this. lol
Replies
Well, here are the updates:
I finished the body and the castle blockout on the weekend:
This morning I have been planning the commercial district.
Here is what I have in mind for this:
I also made another mood board. This one is just for the commercial district:
Actually I do not planning to create wings. As I want to build something to show that I capable of create environments and to put in practice and test the skills aquired along the year, I think that the wings aren't necessary. What do you think?
I also notice that there is a lot of work to do for just one person and I intend to finish this until February to continue my studies.
http://www.3dtotal.com/tutorial/2063-the-making-of-the-harpy-photoshop-zbrush-by-katie-hallaron
In that screenshot it's also clear that the wings emit light, imagine if you would put those wings above your beautiful architecture and have them lit up Alexander, it could look amazing. It's at most an evenings work I think, definitely worth it.
Soon I'll show more WIPs.
Here are some screenshots:
The next step is to build the basic blockout of the Intellectual District.
Here is the link for anyone who wants to see:
In the back of the district there is a building where people study black and white magic.
CURRENT STATE:
Perspective view:
Ortographic front view:
I'm a fan of this, seen how they did in the FF10, maybe you could have the camera track the player through the scene.