I've tried messing with anti aliasing in UE4 post processing volume in an effort to get a decent high res screen shot but what it does is give me a higher pixel density of the viewport with the aliasing. What im shooting for is for high resolution screen shot/beauty shot that captures the finer detail in the scene something like what marmoset does if that makes any sense.
I actually gave up recently but after seeing some high detailed renders inside the UE4 I knew it was possible and I may be missing something. Any help would be appreciated! thanks!
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