I was watching Micheal Pavlovich youtube video on Intro to Zbrush, highly recommend if anyone hasn't seen it or wants a place to starts. It made me realize there was so much more in Zbrush. I went back square one and started with something simple to get my head around the tools that Micheal showed. This was the sculpted I made. Chomp from Mario.
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I would increase the subdivision level before you add anymore detail. Are the teeth seperate subtools?
Good luck!
That said, i dont think you need to reduce the tri count on chomp, its fine as is. That chain on the other hand......How many tris are in each link?
Keep at it, can wait to see him textured.
Problem solved if anyone see this post.
I love substance painter but sometimes getting a good bake is a pain. That looks like its baking objects onto of another and its causing that artifacting. Did you seperate your mesh parts and name them accordingly for both high and low poly meshes? IE: chain_link_high, chain_link_low.
Baking via matching mesh name will avoid having different meshes interfering with each other and get a smoother bake.
Seperating the eyes will most likely help, do the low and high eye meshes match exactly? Its certainly not your uvs. What settings are you using to bake?