I'm proud to present you The Worm.
Long time ago I was working on highpoly of this guy for cinematic and now decided to finish it as a realtime model.
Higpoly done in Zbrush, Topogun for retopology, Unfold3D for UVs, textured entirely in Substance Painter, presentation in Marmoset 3 (Special thanks for this amazing software!)
https://www.artstation.com/artwork/PbEy3
Replies
The final composition is really good too, keep it up!
Actually I'd love to play AS this worm, feel like it's going to be a very fresh and satisfying game... Sorta like Jaws Unleashed style
Nice work! Can we see a wire pls? How many polys does this thing have? How big are the textures?
There is nothing to see on the wires actually, It's partially decimated and some parts are just first subdiv level from Zbrush so it's about 500k tris. Textures are originally made as 4x2k but I decided to upres to 4x4k for final renders.