Hey! I was wondering if anybody had heard something about Max proposing something similar to Maya LT?
I've been using Max at work for years and I was looking at getting a personal license for personal week-end work, but the current pricing is absolutely insane. I'm at the point where I'm considering the switch to Maya LT, which is disappointing, because I genuinely love Max(and all its silly problems) and I've grown to work pretty fast with it.
While I have no problems with the $30 Adobe Suite or the $150 one-time deal of the Allegorithmic softwares, I cannot justify more than $200 Canadian dollars per month on it
So, time for the switch?
Replies
...and so I didn't. I had the same issue and my solution was just to switch to Blender rather than pay a subscription fee for Max. The modifier stack really makes Max a bit unique as modeling software goes, but there are plenty of more reasonably priced alternatives that get the job done just as well. Really up to you to decide if learning a new piece of software is worth avoiding the Max subscription fee.
But you might as well go with Maya, especially if you plan on working in 3D anyway. Every studio I've seen around here is Maya based which is somewhat annoying. The same places are ok with accommodating Mudbox/Zbrush users, but for modeling/production it's a Maya only pipeline.
Yeah, no... alas. And stock Blender compares to stock Max in some ways but good luck finding the same variety of scripts with Blender so if like me your Max workflow includes a couple dozens, Blender just feels slow and clunky.
Maya LT at least supports MEL I think. Not 100% sure.
A modeling/unwrapping solution without all the simulation that I'll never use? Yes please.
Yeah, seems like Maya LT is where I'm gonna look. Anything to know regarding that version versus the regular one?
I do all my sculpting in Zbrush and use Maya LT for UV unwrapping and animation. In my situation it doesn't seem to be that big of an issue but I still don't understand the logic of limiting the poly count exports if not to screw over indie devs.
https://www.linkedin.com/in/marc-hamaker-05878327
https://www.linkedin.com/in/marcandreferguson
I don't want to say what you're trying to do here doesn't have value, it really does, I just think Autodesk as a company is completely hopeless, unfortunately.
Hmm, I'll have to think about it. Does anybody have a good ressource to get started? Hopefuly something that assumes you already have a knowledge of how to do modeling? Skipping through what a polygon is on basic tutorial videos isn't optimal, haha.
If you want modeling it's all you need anyway. You can render it anywhere else these days.
Turtle baker is ok.
Every MEL plugin works, animation got cool/ok upgrades, bonus tool work (for most part) and etc.
For the money it costs me - I love it
https://area.autodesk.com/3ds-max-indie/
(limited to certain countries)
https://area.autodesk.com/maya-indie/
Depending on success, either it will go away or expand to everywhere.
https://www.fxguide.com/quicktakes/cinema-4dr21/
And yes same price as Maya lt but it's full featured like houdini indie so if they continue, maya lt will probably be dropped.
I understand the limited time offer to test if it's a good business decision or not but I don't understand the region limitations.
They've pushed a lot of users away from their software and lost out on a lot of chances to expand their user base. It might be too little too late at this point, but it seems to be a decent move in the right direction. So... they'll probably kill it off, ha.
"NOTE: IN ORDER TO AVOID AN AUTOMATIC RENEWAL AT THE FULL SUBSCRIPTION PRICE OF 3DS MAX, YOU MUST TURN OFF THE AUTOMATIC RENEWAL ONCE YOU SUBSCRIBE TO 3DS MAX INDIE."