A project I made to improve my character skills. It's a semi-realistic take on Young Nahoko from "The wind rises". Modeling done in zbrush/maya, texturing in Mari, shading, lighting and rendering with Arnold. Xgen hair. On my Artstation too: https://www.artstation.com/artwork/5484z
Nice work Fabio! Are you using guide-based primitives in xGen, groomable splines or interactive grooming for this?
Thank you Justo! I'm using guides. I'm on Maya 2015 and groomable splines definitely are not suitable for long hair, whereas interactive grooming is not present at all in the old xgen plugin. I'm impatient to try this new feature.
How did you sim the hair? Did you use traditional ncloth or nhair for the sim? Or did Xgen has a sim system now. It looks amazing btw.
That was just the wind xgen modifier + colliders. But the right way to get a believable simulation is dynamic nhair curves for the guides (or animguide modifier) and xgen colliders for the single fibers.
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https://www.youtube.com/watch?v=0enQIqHM0W4
That was just the wind xgen modifier + colliders. But the right way to get a believable simulation is dynamic nhair curves for the guides (or animguide modifier) and xgen colliders for the single fibers.