Zelda: Wind waker Tech and Texture Analysis *picture heavy*

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So After this little thread: http://www.polycount.com/forum/showthread.php?t=102634 i felt like the opinion was more yay than nay. it seamed people are (just like me) highly interested in "how" wind waker was made.

so here are my findings:

there are 4420 unique textures that i encountered in my (what i believe to be a) 100% play-through:


U4FenRU.jpg

i could not bring myself to upload the textures to my webspace and take that level of responsibility but saw "someone" has them available right here:

http://minus.com/mjCoPOaox/

other stuff i found noteworthy:

0K7CsDO.jpg

kX3n4Ibh.jpg

GNGtOXZh.jpg

xPmhH2t.jpg

LNomlMc.jpg

O6ZShT2.jpg

SptRTjr.jpg

LySPxI4.jpg

5dquCTkh.jpg

Lo3de9P.jpg

HKyHwuih.jpg

now while posting this i realize for the first time that the "second/ugly" kind of alpha material probably saves massively on overdraw.

RkDGqSfh.jpg

4F6ZdTWh.jpg

Ig6nRZy.jpg

hope you enjoy.

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