HEllo , my question is , does exhist anything like the pelt option in the uvmapping options for 3dsmax that instead pelts the mesh itself rather than the uvmap?
You can use TexTools UV to 3D function to "flatten" your mesh in the viewport to be exactly like your UV's - UV islands become detached shells, UV seams are split edges, etc, so just pelt your UV's then make the conversion to 3D.
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http://renderhjs.net/textools/
Looks like is compatible up to 2010 , not beyond, anythinelse similar?