Hello Everyone! I am new to the site and I figured it was time to sign up and start sharing. I have been to the site a few times but never became a member. I see so much amazing stuff on this site that it keeps me motivated and inspired, thanks everyone! a little bit about my self, my name is Corey but most people in the art realm and gaming realm know me as Celcius. I am attending Full Sail U. for a BA in Video Game Art. I am extremely passionate about art and gaming and hope for nothing more then to be an asset to the industry some day. Critiques are always welcome! That how I get better. Thanks for taking the time to pop in!
I will start this post with my most recent work, a game res Oil drum.
Modeled in Maya, Detailed in Zbrush.
Painted in substance.
This Is what it looks like in Unreal Engine 4.
Replies
I think you're off to a good start! Getting into 3D art is very exciting!
Some feedback
The dent in your LP is way too exaggerated and you really see it in your final render, it looks like your container melted/warped rather then being dented.
Your material definition is missing in your final Ue4 render. It looks like your roughness map is MIA.
Keep it up! I look forward to seeing more!