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Normal map - weird reflection

Tininio
polycounter lvl 2
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Tininio polycounter lvl 2
Hello !

I had some weird reflexion inside Marmoset and 3dsmax viewport when I apply my normal map.
this pattern isn't inside my normal, but when I push specular/gloss It appears on my mesh, if anyone has some knowledge to share about, that was pretty save my little life !
Thanks and sorry for my English ...

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