Hello poly counters ,
i encountered a UV mapping problem which is :
- i used UV master in Zbrush to separate the polygroups to UV islands .
- exported the low-poly mesh to 3ds max to make a Multi-Tile UV map ( the body on a tile and the Face on another )
- i imported the model to zbrush and the copied the uv to my original mesh .
- i find a strange ( mosaic - like ) uv map .
i think the problem happens in the exporting from 3ds max , but i'm not sure .
i uploaded my export options hope it helps ,
Thanks .
Replies
3dsMax 2017 exporter has fix for this.
If you use lower version, you can try to apply mesh select and export.
- could you illustrate more what i should do with it ?
- or should i just apply, collapse Then export ?
Thanks very much for the reply .
Kevin Burgess explains the problem pretty well and how to fix it.
https://www.youtube.com/watch?v=yQHOIh5VuzE