Hi Friends! Finally, I finished Emily's house. Here is the last scene called Emily's room + Video of the whole project captured real-time. During the project, I learned a lot. The main aim was to improve my modeling, texturing, and lighting skills. Also, I started this project with basic knowledge of Unreal Engine 4. Was wonder that it is a very user-friendly engine that gives you a lot of freedom and really good time saver. The scene was textured completely with Substance Painter and Substance Designer. (Sometimes I used photoshop for labels and posters). Guys from Allegorithmic, if you will read this post you should now that your software best software for texturing I ever used. Thank you! So, next, I tried to bring the soul in this house. I decided to make it with a yellow tone to get the autumn atmosphere. The hardest part was do not left it and be self-motivated. Damn, sometimes I did not want to come back and continue, but now everything is done and I'm happy. I'm not a really good narrator and English my non-native language and this is my first WIP but anyway I hope you could find something useful for yourself in this thread. Thank you for your support!
Well outstanding job, very happy you found the energy and motivation to finish it... And yep... it really was all worth it, love everything about it. Looking forward for you next project Will you share it or sell it on market place? As I would love to get my hands on this materials and light setting
This is really amazing and inspiring. Can you talk about how you did the house itself? Did you use modular pieces for the walls? What about the molding, stairs, etc? Really beautiful work!
John Baxter , I tried modular approach but in the end, refused. Walls, floors, and ceilings are separated by every room with all necessary moldings for a good density of lightmap. I made only exterior walls by one object because you cant go outside and look close. Then just picked texel density for a first person camera view and started UV. The stair is one object with two tileable wood materials and one backed for balusters. Other objects just simple high/low bake.
This definitely is one of those threads that you just spend several minutes reading and studying each screenshot by the author. Amazing job Andew - the end result is breathtaking. Exemplary work, bravo!
Larry For most objects I use one master material and its instances. Sometimes I baked many objects in one texture to fill free UV space if texel density is allowed me
Superb work! The details in this scene is incredible! I especially can't get my eyes off the fabrics on the bed. Very stunning! It is also very nice to follow this thread and learn from everything you share with us
Just awesome! Lighting, textures.. i love it. I would like to know how you modeled the house. Did you use modular pieces, larger chunks or was it all one piece?
FogGobbler Thank you! I didn't use modular approach because it's not really needed for this scene. I just divided the house into different rooms to get good lightmap resolution. Also, floors and ceilings divided too for the same reason
Replies
So let's continue! Here is next one room:
360° on Artstation: https://www.artstation.com/artwork/nGLqr
During the project, I learned a lot. The main aim was to improve my modeling, texturing, and lighting skills. Also, I started this project with basic knowledge of Unreal Engine 4. Was wonder that it is a very user-friendly engine that gives you a lot of freedom and really good time saver. The scene was textured completely with Substance Painter and Substance Designer. (Sometimes I used photoshop for labels and posters). Guys from Allegorithmic, if you will read this post you should now that your software best software for texturing I ever used. Thank you!
So, next, I tried to bring the soul in this house. I decided to make it with a yellow tone to get the autumn atmosphere.
The hardest part was do not left it and be self-motivated. Damn, sometimes I did not want to come back and continue, but now everything is done and I'm happy.
I'm not a really good narrator and English my non-native language and this is my first WIP but anyway I hope you could find something useful for yourself in this thread.
Thank you for your support!
Video and Artstation: https://www.artstation.com/artwork/DJblE
Best regards,
AndrewAlexArt
Will you share it or sell it on market place? As I would love to get my hands on this materials and light setting
So it was a project for study and I'm decided to not sell it completely. Later I will put some models on Gumroad.
John Baxter , I tried modular approach but in the end, refused. Walls, floors, and ceilings are separated by every room with all necessary moldings for a good density of lightmap. I made only exterior walls by one object because you cant go outside and look close. Then just picked texel density for a first person camera view and started UV. The stair is one object with two tileable wood materials and one backed for balusters. Other objects just simple high/low bake.
Did a playable build if you wanted to look close
Gumroad: https://gumroad.com/l/IHaY
Artstation: https://www.artstation.com/artwork/DJblE
Amazing job Andew - the end result is breathtaking. Exemplary work, bravo!
Avg. Prop?
Lighting?
Just curious.
Niuva, Glad you found something interesting!
DonSmith I attached the file with all information about memory usage in "House_Test_Lighting" map. Hope it helps
sdmitchell I used max, Marvelous, Zbrush
It is also very nice to follow this thread and learn from everything you share with us
I was away for a while but noticed my work on the Polycount news feed. Thanks a lot for that Polycount. It's an honor for me