I just think that you exaggerated a little bit with the dark spots, which can hurt the readability of some of your assets. It looks really good now, congratulations! But if i were you i would tweak that a little
Hi all ! I didn't saw my last change of this project here on polycount so.... here we go ! You can see more on my artstation ! @Gazu , @Vincent3d : Thanks guys !
@Macebo : I already reply you on Artstation but thx again for your suport and advices !
Really like the progress and end result here. Really nice job on the whole environment. Textures reference all really great work. A polished portfolio piece. But never settle with a trophy, always want more, and go for that next "Ring".
@brandv3d: thanks a lot for your comment. And I completely agree with you but you know after a "fight" you can take a break before go for the next "ring"
Looking much better now, I was about to say same that it looks too warm (red). You have done cool work, things you can look into improving this should be scale of overall environment it looks a bit off compared to punching bags, dumbbells rack and fire extinguisher. Maybe its camera angle adding a character might help sell scale.
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I just think that you exaggerated a little bit with the dark spots, which can hurt the readability of some of your assets. It looks really good now, congratulations! But if i were you i would tweak that a little
You can see more on my artstation !
@Gazu , @Vincent3d : Thanks guys !
@Macebo : I already reply you on Artstation but thx again for your suport and advices !
I remember seeing this sometime last year. Just saw it on the May recap. Congrats!