Lets say I load the default dynameshed sphere, at 64 resolution, to sculpt a shoulderpad for a character.
Whenever I use ZRemesher on it with symmetry on X it works fine, but whenever I try to do the same with symmetry on Y or Z the program crashes.
I tried all the possible combinations with Local Symmetry and Mirrored Symmetry but it doesn't matter which one is active or inactive. Whenever I use ZRemesher with symmetry on Y or Z it crashes.
Is there a way to fix this? Is it that ZRemesher only works with symmetry on X and I didn't know it?
I'm using Zbrush 4r7, Win7 64.
Thank you.
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